Actualización ACE 3 Versión 3.13.0 - Medical Rewrite

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<A2>Asesino
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Actualización ACE 3 Versión 3.13.0 - Medical Rewrite

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Change Log Summary

ADDED:
  • Medical Rewrite
  • Crew Served Weapons
  • Implement M47 Dragon
  • Add Wipe glasses self interaction
  • Add Check ammo self interaction setting
  • Add handheld maglite ML300L flashlight, clean up flashlight addon (
  • Repair - Add settings to control item requirements for different actions
  • Add goggle overlay support for Contact update Blindfolds
  • Ballistics - Contact DLC rifles added
  • Refuel - Add events for start, stop and progress
  • Advanced Fatigue - Solid stamina bar option
  • Adds Crew Served Static Weapons
  • Support for Linux extensions - internal
  • Add setting to keep engine of vehicles running after getting out
  • Explosives - Allow setting custom timer limits
  • Fastroping - Add user setting to confirm cutting ropes
  • Aircraft - add setting to hide Eject action from action menu
  • Grenades - Add CTS 7290 9-bang flashbang
  • Hellfire - Add AGM-114L Active Radar Homing Hellfire
  • Cargo - Add array to disable paradrop effects
  • Spectator - Add setting for follow camera max distance
  • Realistic names - Contact DLC rifles added
  • Cookoff - Allow enabling only on player crewed vehicles
  • Rearm - Add distance setting
  • Nametags - Add Nation Ranks
  • Grenades - Add support for N-bangs
  • Explosives - Add ace_isEOD 3DEN attribute
  • Maptools - Make GPS display a real 3d object
  • Safemode - add public setWeaponSafety function
  • Ballistics - Add shotgun shell projectile magazine variety
  • Add destroyed boat ejecting
  • RHS CSW compatability
  • ACE Explosives functionality for RHS USAF [compat_rhs_usf3]
  • Artillery rangletables (universal)
  • Japanese Translations
  • Russian Translations
  • German Translations
  • French Translations
  • Czech Translations
  • Portuguese Translations
  • Spanish Translations
  • Hungarian Translations
  • Polish Translations
  • Tchinese Translations
FIXED:
  • No Crosshair - Fix config (#6905)
  • Explosives - Fix placing underwater (#6898)
  • Medical - Fix facilities not being detected underwater (#6898)
  • Medical - Fix HandleDamageWounds memory leak (#6809)
  • Interaction - Fix Pass Magazine (#6894)
  • Medical rewrite - Fix pain effects no longer appearing (#6903)
  • Advanced Throwing - Call muzzle EH and fix RHS inheritance (Compat with RHS 0.4.9) (#6879)
  • version check handle minor versions below 10 (#6872)
  • [medical-rewrite] Fix string names (#6490)
  • Fix and use hemorrhage stringtable descriptions (#6472)
  • Fix ladder dismount animation bug (#6454)
  • Fix respawn not resetting variables (#6453)
  • Fix cardiac arrest timeout (#6451)
  • Fix required addons in medical restructure (#6441)
  • [Medical Rewrite] Fixing zeus remote controll unnconsious problem (#5022)
  • Fixing playsound3d limits (#7024)
  • Medical Feedback - Fix short blackout on any pain (#7095)
  • Fix medical typo 'to' -> 'too' (#4824)
  • Cleanup mk6 and fix nametag strings (#7317)
  • Fix version comparison (CBA Settings transfer) (#7313)
  • Medical Treatment - Fix bodyCleanupLoop typo (#7308)
  • Arsenal - Fix default loadout public func not checking base items (#7280)
  • Interact Menu - Don't show interactions for virtual units (#7271)
  • Arsenal - Fix script error for weapons with 3+ muzzles (#7256)
  • Map - Fix map shake moving to upper left corner (#7252)
  • Medical - Fix addDamageToUnit (#7247) (#7228)
  • Reload - Fix undefined variable in reload checkAmmo function (#7223)
  • Safemode - Fixed keybind conflict (#7189)
  • Fix ACE Arsenal accuracy stat bar being innacurate (#7163)
  • Fix undefined variable in View Distance (#7142)
  • Fix slide order in slideshow (#7135)
  • Interaction Menu - fix a crash when loading savegames (#7115)
  • Disable collision while carrying, Fix floating on disabled simulation objects (#4605)
  • Fix updating body part visuals (#5141)
  • Fix cardiac arrest time scale consistency by using seconds everywhere (#6244)
  • Fixes damage redirection issues (#6231)
  • Fix settings in medical rewrite (#6436)
  • Fixes state machine (#6435)
  • Various fixes for the medical restructure branch (#6434)
  • Fix environmental damage sources (#6515)
  • Minor syntax and variable reference fixes for medical rewrite (#6514)
  • Medical rewrite bug fixes (#6523)
  • Zeus - FIX ace_zeus_fnc_moduleSetMedicalVehicle setting wrong variable (#7107)
  • FIX French STR_ACE_Common_Anywhere (#7105)
  • Medical - fix canTreat (#7041)
  • Medical Treatment - Fix medication and ivBagLocal typos (#7048)
  • Medical - Fix hitpoints on VR units (#7098)
  • Medical - Fix unconsicous problems with minWaitingTime and fullHealLocal (#7030)
  • Medical Statemachine - Fix locality EH breaking current state (#7136)
  • Medical GUI - Localize partial wound, fix injury list color flashing (#7196)
  • Medical - Various debugging and fix cpr anim speed (#7122)
  • Fix Medical HandleDamageWounds memory leak (#6809)
  • Zeus/Medical - Fix modules for rewrite (#6914)
  • [ACE Arsenal] Fix NVGs not being subject to blacklisting in loadouts (#6936)
  • Medical Feedback - fix heart rate effect (#6927)
  • Fix trivial bugs (#6922)
  • Cookoff - Fix shell detonation (#6979)
  • Repair - Fix taking wheels from invincible vehicles (#6976)
CHANGED:
  • Replace remaining lineIntersects with lineIntersectsSurfaces (#6898)
  • Compat - Add 2 round hellfire to pylon options (#6893)
  • Cookoff - Reword settings and move to CBA (#6892)
  • RHS Compat - Update hearing configs values for helmets (#6891)
  • Medical - Improve adjustment calcs / wound blood loss / medications (#6910)
  • Medical AI - Adjust healing logic for rewrite (#6902)
  • Medical - Handle old public funcs, fix strings (#6890)
  • Quickmount - optimize generating subActions (#6883)
  • Cleanup some functions headers and macro usage (#6866)
  • [medical] Code cleanup using SQFLint (#6485)
  • fix(medical): make sure vitals handling works properly again (#6481)
  • Minor code clean up (#6474)
  • refactor(medical): remove medkit due to confusing functionality (#6473)
  • Introduce bleedout condition and fix IV hemorrhage (#6470)
  • Vary time taken to bandage based on circumstances (#6467)
  • Improve unconscious volume handling (#6455)
  • Changes unit vitals rw (#6449)
  • Improvements to vitals and display (#6444)
  • Strip medical component (#6442)
  • Move medical facility, vehicle and unit functions (#6440)
  • [Medical Rewrite] Convert FAKs and Medkits on pickup (#5021)
  • [Medical Rewrite] Adding respawn compatibility (#5020)
  • Remove legacy code in medical rewrite (#4960)
  • Map - Don't enable map light for parachutes (#6961)
  • Refuel - Drop nozzle at unit's feet if no valid pos found (#6957)
  • Disposable - switch NLAW to CBA disposable system and remove ace_disposable functionality (#6955)
  • compatibility with CBA disposable framework (#6953)
  • Disposable - Fix magazineWell problems (#7322)
  • Common - Don't add UAV AI to localUnits array (#6951)
  • Medical - Transfer state machine state on locality (#6950)
  • Medical - Skip unneeded setVars on initUnit (#6949)
  • Limping / Splint Treatment (#6947)
  • Medical - add EH for setUnconscious helper func (#6937)
  • Medical Treatment - Modernize and Cleanup (#6933)
  • Fastroping - Remove FRIES on vehicle deletion / adjust Ghosthawk Fries (#6932)
  • Ballistics - Remove ace mags from incompatible weapons (#6930)
  • Medical activity to non local units is not logged (#6925)
  • compatibility with CBA scripted 2d optics framework (#6921)
  • Medical - Change animation for cpr (#6918)
  • Medical - Add condition for surgicial kit (#6916)
  • Medical - Prevent opening the medical menu if the player is unconscious (#6915)
  • Medical - Add self interaction when needed (#6912))
  • Rewrite Medical GUI (#6831)
  • Rewrite rectify convert option (#6825)
  • Rewrite rectify - Skip distance check if in same vehicle (#6823)
  • Rewrite rectify. Medical - Add vehicle hint when loading unconscious (#6822)
  • Grenades - Don't flashbang spectators (#7029)
  • Fractures is misspelled (#7026)
  • Ballistics - BI P90 and RHS MP7 updated (#7025)
  • Gunbag - Move gunbag type from inheritance to config property (#7022)
  • Fixed incorrect classnames in tracer magazines (#7021)
  • Unblacklist vanilla medical items from arsenal (#7017)
  • Missileguidance - Use checkVisibility to test LOS for missile seekers (#7014)
  • Medical - Fix severity of wound bleeding and adjust cardiac output calculations (#7010)
  • Medical - Exit turret gunner view when going unconscious (#7003)
  • Common - Fix script error with uniqueItems in scheduled (#6998)
  • Implement Metis SACLOS guidance (#6997)
  • Treatment - cap max animation speed (#6995)
  • Fix volume level of max injury sounds (#6994)
  • Medical Menu - Hide categories if they don't have any actions (#6988)
  • Fix rearming for vehicles using magazine wells (#6987)
  • Medical Blood - Small optimizations (#6984)
  • Vector - New reticle using CBA scripted optics (#6981)
  • remove weather dependancy from winddeflection (#6975)
  • += for magwells (#6974)
  • Medical Feedback - Fix DISABLE_VANILLA_DAMAGE_EFFECTS (#6966)
  • FCS - Skip adding firedEH until needed (#6965)
  • Spotting scope - New reticle using CBA scripted optics (#6964)
  • Disposable - Add warning for addons using ace_disposable (#6963)
  • CSW - Add drag after deploy setting, fix container storage (#7164)
  • Medical - Option for treatment to require holstering/lowering weapon. (#7063)
  • Medical StateMachine - Tweak dead state handling (#7061)
  • Medical - Rework CPR and Bleeding in cardiac arrest (#7060)
  • Medical Engine without parentheses (#7059)
  • Medical - Add macros for wounds variables (#7058)
  • Medical - Cleanup settings (#7057)
  • Medical Treatment - Scale bandage time based on amount of wound treated (#7049)
  • Medical Treatment - Add medical facility classes config (#7047)
  • Medical - Finish splint/fracture (#7045)
  • Medical - Only stitch wounds on not bleeding body parts (#7044)
  • Medical - Improve loading/unloading of unconc patients (#7109)
  • Medical Engine - Report any fatal head damage (#7103)
  • Update Load Order for 1.94 Contact DLC (#7101)
  • [explosives] Correct class inheritance for ACE_IEDLandSmall_Range_Ammo (#7100)
  • Medical - add dummy cfgVehicle entries for old modules (#7091)
  • Small med stuff (#7084)
  • Update fnc_handleStateUnconscious.sqf (#7079)
  • Movement - shorten transition 'run lowered rifle' -> 'jump with rifle' (#7078)
  • Medical - epiBoostsSpontaneousWakeUp (#7076)
  • Stop AI firing at unconscious units (#7074)
  • Maptools - Don't convert vanilla straight lines (#7072)
  • Medical Blood - Settings improvements and cleanup (#7069)
  • CSW/Dragon cleanup and rearm compat (#7068)
  • Common - Let isEOD handle non bools (#7067)
  • QuickMount - Improve interact menu getIn for static weapon (#7090)
  • Nightvision - Enable setting NVG effects scale mid-mission (#6627)
  • Split interaction menu settings between interaction and self interaction (#6609)
  • Fixes to unconsciousness and damageTypes systems (#6589)
  • Use STRING macros (#6576)
  • Make state change status updates consistent (#6538)
  • Prevent bandaging when not bleeding (#6532)
  • Prevent treatment animation on dead bodies (#6524)
  • Reset default state on respawn (#6518)
  • Ignore missing hitpoints on playable logic (#6517)
  • [medical] remove collision of bandage litter (#6495)
  • Move medical settings into their respective components (#6493)
  • Move scream and moan sounds to medical feedback (#6438)
  • Restructure medical rewrite (#6301)
  • Add possibility for lethal heart damage (#6277)
  • Add support to toggle allowDamage (#6266)
  • Weather - Add a 'check air temperature' action (#6154)
  • Tweaks for Linux extensions (#5762)
  • Medical Rewrite - Add load,unload and radial actions (#5270)
  • [Medical Rewrite] Options to enable insta-death for AI (#5191)
  • [Medical Rewrite] Add HealTime modifiers to settings (#5188)
  • Split setUnconscious func, add spontaneousWakeUpChance setting (#5114)
  • Tweak randomness for wound bleeding and pain (#5113)
  • Med rw handle fire damage (#5100)
  • Medical Rewrite - Continued (#4744)
  • Introduce small variation to length of cardiac arrest (#4668)
  • MedicalSM - Tweak isPlayer checks style (#7178)
  • Medical - Minor fixes (#7174)
  • Use CBA Versioning System properly (#7173)
  • Remove outdated CBA Shared Version Display (#7172)
  • Use strncpy and disable MSVC unsafe warnings (#7171)
  • Medical Treatment - Add logging for splints (#7170)
  • Common - Handle changes to UAVControl command (multi seat) (#7161)
  • Improve medical statemachine settings (#7154)
  • Movement - Display Inventory Weight in Stream Friendly UI Mode (#7140)
  • Add self stitching setting (#7134)
  • Cargo - setSpace checks for existing cargo (#7133)
  • Cargo - No cargo on Contact UGV (#7123)
  • Inventory - Adjust for changes to medical (#7112)
  • Common - Log checkPBO errors to server log (#7210)
  • Arsenal - Don't force Camera position in Arsenal Loadouts list (#7209)
  • APL - Invalid lod properties with trailing space in ace_cws_tripod_spg9.p3d (#7202)
  • APL - Wrong texture path for ace_csw_tripod_m122.p3d, csw -> apl (#7201)
  • Change medical item masses to be same as old medical (#7200)
  • Medical - Add descriptions for limping and fracture settings (#7199)
  • Remove unused medical DLLs (#7198)
  • Medical Treatment - Expand advanced diagnose setting tooltip (#7197)
  • Medical - Death from sum of trauma (#7195)
  • Spectator - Restore HUD when coming out of spectator (#7191)
  • Medical Rewrite - Post Process Effects (#4754)
  • Repair - Handle turret hitpoints with no selection (#7338)
  • Tagging - Convert to CBA Settings (#7336)
  • AI - Pass function by reference to Draw3D EH (#7333)
  • Arsenal - Register feature camera (#7330)
  • Remove cursor config for vanilla sniper rifles (#7327)
  • Medical - Group Bandage Items (#7324)
  • Realistic Names - Fix IDAB Jeep name (#7318)
  • RHS Compat - Change IHADSS hearing to crew, add pilot visors (#7312)
  • RKSL compat - Updated with the last RKSL v3.01 (#7310)
  • Medical Engine - Increase lethality of aircraft explosions (#7304)
  • Clean up ace_main requiredAddons (#7301)
  • Flashsuppressors - Update muzzle configs (#7285)
  • Trenches - Add item check to progressBar (#7283)
  • [kestrel_4500] Update hardcoded layer id (#7279)
  • Arsenal - Remove unused VRTraining class from Arsenal config (#7276)
  • Tagging - Group spray paint items in Arsenal (#7268)
  • Only play repetitive sounds when game is focused (#7265)
  • Dragging - Improve getWeight function (#7261)
  • Update No Uniform Restrictions for vanilla 1.92-1.96 (#7259)
  • Common - Network safe claim (#7258)
  • Medical AI - Improve Healing Logic (#7255)
  • Add some editor previews (#7254)
  • Medical Treatment - Reset canTreatCached on treatment (#7253)
  • Medical - Change WoundReopening default setting (#7246)
  • Debug to clipboard - Cleanup settings dump (#7240)
  • Medical Feedback - Change pain scream frequency based on intensity (#7238)
  • Medical - Rename private (medical_status) version of setUnconscious (#7237)
  • Medical - Make some constants variables (#7236)
  • Medical - Report non-default settings to rpt (#7233)
  • Common - Optimize arithmeticGetResult function (#7232)
  • Fast medical item replacement (#7224)
  • Update RHS USF static weapon carry icons (#7221)
  • Update RHS AFRF static weapon carry icons (#7220)
  • Dragon - Remove Shadow Buffer (ShadowVolume 1000+) lods (#7219)
  • Remove duplicate class declaration from laserpointer (#7218)
  • Laserpointer - Add vanilla Joint Rails (#7217)
  • Speed up carry animation (#7216)
  • Medical Feedback - effects overhaul (#7215)
  • Medical - Increase severity of falling damage and Improve non-selectionSpecific wounds (#7214)
  • Remove Atropine (#7212)
  • port litter to treatment (#4440)
  • Use single queue for blood cleanup (#4586)
  • add a setting for 'basic' blood bags (#4547)
  • use liters for blood volume variable (#4537)
  • add addPain function, cap pain (#4536)
  • implement arithmetic source for fatigue system (#4517)
  • Medical rewrite treatment functions and unconsciousness rework (#4505)
  • Medical rewrite - treatment functions (#4479)
  • Medical Rewrite - Remove dropDownTriageCard function (#6907)
  • [medical-rewrite] Removed icon from legacy modules (#6486)

Para más inforomación, sobre todo en lo referente al nuevo sistema médico visiten: https://ace3mod.com/2019/12/31/ace3-version3130.html

Saludos.
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<A2>Virosta
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Re: Actualización ACE 3 Versión 3.13.0 - Medical Rewrite

Mensaje por <A2>Virosta »

Feliz año a todos !!! Han incorporado las fracturas de Huesos ... q guay

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<A2>Dark Darius
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Re: Actualización ACE 3 Versión 3.13.0 - Medical Rewrite

Mensaje por <A2>Dark Darius »

No me funciona, me dice que elimine el ace_tracers.pbo
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Fustero
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Re: Actualización ACE 3 Versión 3.13.0 - Medical Rewrite

Mensaje por Fustero »

<A2>Dark Darius escribió: 02 Ene 2020, 11:49 No me funciona, me dice que elimine el ace_tracers.pbo
Esto está en el ace extras A2, aunque puede que tengamos que actualizarlo.

Añado

Hay que actualizarlo, lo haremos en cuanto podamos.

Sentimos las molestias.
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<A2>Dark Darius
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Re: Actualización ACE 3 Versión 3.13.0 - Medical Rewrite

Mensaje por <A2>Dark Darius »

El tío que hizo el adv (los desfribiladores y tablillas) anuncia que no va a actualizar el mod a la nueva versión del ace. Eso significa que no se podrá usar. El desfribilador era genial, levantaba a la gente rápido.

https://steamcommunity.com/sharedfiles/ ... 1353873848
https://forums.bohemia.net/forums/topic ... v-ace-cpr/

"This mod will most likely not be updated to the new ACE versions <3.13.0, Medical Rewrite.

I've gotten quite some messages about updating my mod to ace 3.13.0.

I'm terribly sorry really, but I haven't even played Arma in about a year, so an update out of my own quill is more than unlikely. I'm currently thinking about how to open up my licence for other modders to update my mod on their own, but I'm not yet certain on how I want that to happen.

Nonetheless I wish all of you a happy new year and hope the new ace update will still have enough to offer for you, to make up for the end-of-life of my mod."


"Es muy probable que este mod no se actualice a las nuevas versiones de ACE <3.13.0, Medical Rewrite.

Recibí algunos mensajes acerca de actualizar mi mod a ace 3.13.0.

Realmente lo siento mucho, pero ni siquiera he jugado Arma en aproximadamente un año, por lo que una actualización de mi propia pluma es más que improbable. Actualmente estoy pensando en cómo abrir mi licencia para que otros modders actualicen mi mod por su cuenta, pero aún no estoy seguro de cómo quiero que eso suceda.

Sin embargo, les deseo a todos un feliz año nuevo y espero que la nueva actualización de Ace todavía tenga suficiente para ofrecerles, para compensar el final de la vida de mi mod ".
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Re: Actualización ACE 3 Versión 3.13.0 - Medical Rewrite

Mensaje por TURCO_AR »

Por favor algun Admin que unifique este post con el anterior creado: viewtopic.php?f=128&t=16737&p=169961#p169961
Hay mucha informacion y no es bueno que este dividida.
Muchas gracias
Todos los días hay que preguntarse:
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Si la respuesta es SI, frente en alto, orgulloso y a seguir igual.
Si la respuesta es NO....tranquilo, que acá no pasa nada.

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<A2>Dark Darius
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Re: Actualización ACE 3 Versión 3.13.0 - Medical Rewrite

Mensaje por <A2>Dark Darius »

El Diwakos no funciona.

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