Partida (no oficial) StarShip Troopers - Invasion (Coop 6) Domingo 1/11/2020 21:30

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<A2>Asesino
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Partida (no oficial) StarShip Troopers - Invasion (Coop 6) Domingo 1/11/2020 21:30

Mensaje por <A2>Asesino »

Buenas a todos.

Le tengo bastante ganas a esta misión, asi que si alguien la quiere jugar que se apunte, la propongo para 1:30 antes de la misión oficial para no interferir con esta, incluso si pudiera ser un poco más temprano sería lo ideal.

Misión: https://steamcommunity.com/sharedfiles/ ... 2236919819





[ArmA III] StarShip Troopers - Invasion

By undefined

dd de MMM COOP XXX hh:mm H
@Advanced Sling Loading - @Advanced Towing - @CBA_A3 - @Enhanced Movement - @Comunicaciones_A2 - @Advanced Urban Rappelling - @G.O.S N'Djenahoud - @ZOMBIES AND DEMONS - @SST- OPPOSITION - @OPERATION- TREBUCHET - @BLASTCORE EDITED (STANDALONE VERSION) - @JSRS SOUNDMOD - @JSRS SOUNDMOD - RELOADING SOUNDS -

K-SECTOR (G.O.S N'DJENAHOUD)


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Descripción
StarShip Troopers - Invasion
Players: 1 - 6 (Do not enable AI in the playerslots!) - Best played with Friends Type: Sci-Fi/Action/Horror Difficulty: Hard/Nightmare No Automatic Save system Feel free to save manually. For the people using ACE: Yes it works with ACE.
Set your ARMA 3 MUSIC & SOUND on, Rather 100% for best results. Playtime :60 to 90 min

day or night?
At the start of the mission there is a laptop on the ground. Here you can change the time by skipping 5 hours per click. So you can pick the time you wanna pick the fight!
If night: I highly recommend playing this mission without nightvision; or if you want to use nightvision, make it only through the scope of your weapon. This is to make sure the ambience will hit the right tone.
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This mission includes:
  • special sound effects!
  • Iconic sounds and music used!
  • Old School level design (handmade)
  • Custom music
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Short:
This is the sequel to the first Starship Troopers mission. In the previous instalment, you got the horrible news that an asteroid hit Buenos Aires. If that wasn't bad enough, the bugs also launched an assault on the planet you're currently on. Of course Terran Command couldn't let this act of war go without response and send a massive force to the K-Sector. However, due to the massive bug force controlling the area, a lot of transports were shot down before they could reach the sector, including yours. You and your squad are currently stranded in an unknown location with one task at hand... call evac.
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PROMO Do you miss the old Starship trooper game? Do you love the movie or are you just a bug exterminator? Then this is the perfect mission for you!
Get the original Starship trooper gear and go toe-to-toe with the big insectoids that haunted your childhood! And remember kids, a good bug is a dead bug!
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Prologue
As the humans expanded their territory across the galaxy, they accidentally encountered Arachnids in some remote and distant part of it. This led to the war between humans and Arachnids. The first contact was as disastrous as all the next, as the arachnids reacted to human intrusion with aggresion and swiftly slaughtered the survey team.
Humans originally mistakenly believed the Arachnids to be simple, albeit dangerous, animals and mindless creatures and sent another first contact group to investigate them. This again ended in disaster as the bugs attacked them and the survivors were cut off for several days. As the battle progressed, it became clear that the bugs weren't simple animals and were far more advanced than they thought, having a caste system, with each type of bug filling a specific role.
However, some humans still considered them to be a less advanced civilization. After a lengthy standout, a few human survivors barely escaped with their lives. Now humans realised that the bugs were waiting for them and would search them out. They tried to contain them and cordoned off and quarantined the part of space where they believed the Arachnids dwelt.
Despite this, colonies and bases were created on Arachnid planets to keep them in check. However, they were unable to defend themselves from bug attack. Not a long time after, bugs began their advance on humans. They began to attack and destroy all human establishments, starting with small remote posts, and continuing to the bigger ones, such as Port Joe Smith, leading to massacres.
Humans began to capture the Arachnids to study them. Smaller and simpler Arachnids, such as Arkellians and Phaetons, were studied and dissected in biology lessons in schools. When Buenos Aires School students dissected Arkellians during such a lesson, the teacher stated that the Arachnids are superior to humans in many ways, have millions of years of evolution behind them and are, in the case of survival capability, the perfect species. She also mentions that they have the ability to colonize planets "by hurling their spores into space" and possess a social structure which fits their mental capabilities.
At some point, the Arachnids launched a Meteor Attack on Buenos Aires, completely destroying the city. In response, humans launched an attack on planet Klendathu from where the bugs launched the meteor.
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Special thanks
Grammar check : Kodabar
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Also make sure your Music and Sound effects are turned on! ( both on 100% for best experience) Warning for streamers, some music is copyrighted, sorry.
Do not enable AI in the playerslots!
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Consideraciones Especiales
Enlaces descarga mods:

-Zombies anda Demons: https://steamcommunity.com/workshop/fil ... =501966277
-SST: Opposition:
https://steamcommunity.com/workshop/fil ... 1800899085
-G.O.S N'Djenahoud:
https://steamcommunity.com/workshop/fil ... =937515516
-Operation: TREBUCHET: https://steamcommunity.com/workshop/fil ... 769440155 [/url]

Recordar que los addons en ROJO son necesarios para jugar la mision, los indicados en azul solo son necesarios para una mejor experiencia.

El autor no ha puesto IA permanentes debido a que dan problemas con la misión, asi que hay que intentar por todos los medios las caidas de la partida.
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ROLES ASIGNADOS: 00 / 6

Federación de Ciudadanos Unidos

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Infantería Móvil
1.-Corporal, líder de grupo: <A2>Asesino
2.-Female Trooper:
3.-Medic:
4.-Trooper:
5.-Machinegunner:
6.-Female Trooper:



Reservas
-Reserva:
-Reserva:

--
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<A2>Jorge
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Re: Partida (no oficial) StarShip Troopers - Invasion (Coop 6) Domingo 1/11/2020 21:30

Mensaje por <A2>Jorge »

Cuenta conmigo!! ya me quede una vez con las ganas, me es indiferente el puesto
“Una vez que están unificados, el valiente no puede actuar solo, ni el tímido puede retirarse solo: ésta es la regla general del empleo de un grupo”
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<A2>Valium.T
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Re: Partida (no oficial) StarShip Troopers - Invasion (Coop 6) Domingo 1/11/2020 21:30

Mensaje por <A2>Valium.T »

Me apunto. Me apetece ser una female trooper de esas. andaré sobre las 20:00 horas in the corner.
“La cerveza es la mejor prueba de que Dios nos ama y quiere que seamos felices”
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<A2>Raven
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Re: Partida (no oficial) StarShip Troopers - Invasion (Coop 6) Domingo 1/11/2020 21:30

Mensaje por <A2>Raven »

Dame un Machinegunner :pistols:

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<A2>Japo32
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Re: Partida (no oficial) StarShip Troopers - Invasion (Coop 6) Domingo 1/11/2020 21:30

Mensaje por <A2>Japo32 »

yo tan pronto, imposible.
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<A2>Jorge
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Re: Partida (no oficial) StarShip Troopers - Invasion (Coop 6) Domingo 1/11/2020 21:30

Mensaje por <A2>Jorge »

Disculpadme...sigo sin conseguir que el arma se mantenga estable, pensaba que ya estaba solucionado pero vuelve a saltar el mismo problema...tengo que desasignarme y quedarme con las ganas, si alguno hace directo dejar enlace aqui,please
“Una vez que están unificados, el valiente no puede actuar solo, ni el tímido puede retirarse solo: ésta es la regla general del empleo de un grupo”
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<A2>Corvus
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Re: Partida (no oficial) StarShip Troopers - Invasion (Coop 6) Domingo 1/11/2020 21:30

Mensaje por <A2>Corvus »

A la espera por si se hace/repite

Recios de Rico!!! :rifles:
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<A2>JEFE_7PC
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Re: Partida (no oficial) StarShip Troopers - Invasion (Coop 6) Domingo 1/11/2020 21:30

Mensaje por <A2>JEFE_7PC »

Click en mi Firma para ir a mi canal de YouTube

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