DAY Z Release 1.0 [WIP Server]

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DAY Z Release 1.0 [WIP Server]

Mensaje por <A2>Fustero »

Con la salida de la versión 1.0 hemos procedido a realizar un WIP a la misión (en realidad hemos guardado la base de datos pero se ha cargado una partida de 0) debido a que lo recomienda encarecidamente Bohemia Interactive. Como indican las notas de parche la persistencia sigue fallando a causa de crasheos del servidor pero en nuestro caso no crashea cuando nos informáis de que desparecen cosas, por lo que seguiremos investigando. Esperamos que nos sigais notificando los errores para intentar ponerles solución y avisar a a los desarrolladores en el Feedback Tracker.
Changelog Inglés

Added: Crafting wooden plank from wooden log with hacksaw
Added: Camera misalignment during movement in iron sights
Added: Sounds for prone injured animations
Added: Impact sound for Hatchback
Added: Destroyed engine sound
Added: Sounds for base building
Added: Speaking animation connected to VoN
Added: Heat haze/shimmer
Added: New UI icons
Added: Additional sounds for animals
Added: Additional sounds for jammed weapons
Added: Horticulture (limited to garden plot and still WIP)
Added: Ability to see lights from a distance, outside of the shadow rendering distance
Added: animation for interaction with wire while having pliers
Added: gag action to rags
Added: New sounds for road flare and power generator
Added: New server browser
Added: Localization to Launcher
Added: Field shovel, farming hoe and ice axe can now be used to dig a garden plot
Added: Bleeding from infected
Added: New character scenes for the main menu


Tweaked: Infected AI (WIP)
Tweaked: Global light config
Tweaked: Temperature effects on hunger/thirst rates
Tweaked: Vehicles simulation
Tweaked: Input system (WIP)
Tweaked: Vehicles damage zones
Tweaked: Melee damage to animals
Tweaked: Engine damage icon
Tweaked: Damage system
Tweaked: Base building
Tweaked: Hunting jacket camouflage
Tweaked: Handling sounds for weapons
Tweaked: Responsiveness of the cloud system (clouds should adapt to the overcast values much faster)
Tweaked: Thickness of the cloud layer (should help visual quality on lower details)
Tweaked: Angle of rainfall during windy conditions
Tweaked: ghost slots made a bit more visible in inventory
Tweaked: base building (updated geometries, construction kit spawning, positions of material proxies)
Tweaked: UI (order of indicators, tendency arrows)
Tweaked: vehicle simulation
Tweaked: campfire animations
Tweaked: animals behaviour (alert level)
Tweaked: sounds for advanced placement
Tweaked: Sound of reloading for AKM
Tweaked: Increased size of base building attachments and construction kits
Tweaked: Weather
Tweaked: Some item sizes
Tweaked: Size of vital zones
Tweaked: Weapons sounds
Tweaked: Horticulture (user actions, grow time)
Tweaked: Light config
Tweaked: Unconscious state
Tweaked: Damage system for vehicles
Tweaked: System message
Tweaked: Metabolism and regeneration
Tweaked: Stamina and quantity progress bars
Tweaked: HUD icons
Tweaked: Server browser


Fixed: Client/server crashes
Fixed: Client/server errors related to in-game actions
Fixed: Time persistence after server restart
Fixed: Able to walk through base building elements after a restart
Fixed: Gunshots not being heard properly
Fixed: Client can be terminated upon selecting Play button in Main menu
Fixed: Inventory cannot be closed by pressing ESC button
Fixed: Handful of client/server errors related to in-game actions
Fixed: Environmental issues (wrong/missing roadways and collisions, incorrect textures/occluders, misplaced widgets)
Fixed: Fireplace in a barrel could disappear after closing a lid
Fixed: Attaching a headlight box to a car
Fixed: Injured crawling animation
Fixed: Swapping items from infected inventory could break a hand slot
Fixed: Hatchback windshield transparency
Fixed: Heat pack not heating up
Fixed: It is not possible to jump over a landmine without detonating it
Fixed: Missing recoil animation for the BK-133
Fixed: Quick bar may get stuck under some circumstances
Fixed: Player cannot be restrained while having burlap sack
Fixed: Infected do not react to another gunshot if already chasing after one
Fixed: Infected attempt to attack the player through wall instead of walking around it in some situations
Fixed: Infected climb stairs slowly
Fixed: Attached attachments for Plate Carrier Vest have the wrong position
Fixed: Clouds not affected by the fog
Fixed: Vehicle fluid and gear state is not properly registered by server
Fixed: Bullets do not register character standing in the bush/tree
Fixed: Headlights can be turned on while missing
Fixed: Base building sound synchronization issues in multiplayer
Fixed: Barrel can be moved via vicinity tab in inventory
Fixed: Canceling or finishing eating animation while in prone on back results in glitchy character movements
Fixed: Player can simultaneously block and perform melee attacks
Fixed: Having a perfectly flat surface is required to dig a garden plot
Fixed: Vehicles might be spawning above the ground
Fixed: All levels of construction are visible (base building)
Fixed: Unable to exit ladder when there is a zombie standing under it
Fixed: Weapon position is not the same if the object is approached while ADS
Fixed: Power generator has a small area to switch on/off
Fixed: Reddening of the screen sometimes taking on other color shades
Fixed: Inconsistent functionality of "enter" key in menu
Fixed: Missing sounds for gas lamp and gas stove
Fixed: VoN not working when 3 or more people talking
Fixed: Infected are having trouble navigating stairs
Fixed: Player can make level_3_wall_3 parts on Watchtower disappear
Fixed: CPR with barrel in hands causes characters hand to glitch
Fixed: It is possible to ruin watchtower/fence with single shot
Fixed: Power generator looks and sounds on even if its switched off
Fixed: Hidden stash can be visible in vicinity
Fixed: Strange facial animations that sometimes happen in vehicles
Fixed: Issues with planting seeds
Fixed: Bottles and canteens can be filled with fuel
Fixed: Desync in car's gearbox state
Fixed: Infected might teleport towards players
Fixed: Player is stuck in gesture animation if his character is restrained
Fixed: Restraining player that is looking at a map will break the map, his animations and kill him
Fixed: Selected server moves out of page (server browser)
Fixed: Player's left hand might extend upon disembarking a vehicle
Fixed: Wheels might be shaking/twitching
Fixed: Missing material/textures
Fixed: Some cases when a Torch was ignitable while it should not be
Fixed: The Torch not being possible to ignite from a burning Fireplace
Fixed: Seat can be moved while a player is sitting on it
Fixed: Faulty fire geometry components
Fixed: Connection to the last played server
Fixed: All servers have Official shard
Fixed: Client termination when in server browser with friends playing


Added: Scripts are now able to write files in the directories "$profile:" and "$saves:"
Added: Limitation to the file writing capability of the scripts (as security measures)
Changed: The Mod.cpp definitions are loaded only when the launched with -filePatching
Changed: The content of the mod.cpp must be included into the mod configuration
Removed: scrAllowFileWrite startup parameter


Server crashes can cause a persistence wipe. So especially for server owners, try to work with regular persistence backups and if you encounter server crashes, report with your crash dumps to our Feedback Tracker.
Clothes cannot be taken off restrained/unconscious characters.
This update is connected to a complete character/map wipe.


Changed: It now is the default option when the game is started from Steam


Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
In case of problems, please check the Bohemia Interactive support F.A.Q., or BattlEye F.A.Q.

Un saludo,
Que la fuerza nos acompañe...
"Through Knowledge, Victory. Through Unity, Peace. Honor, Valor, Allegiance. Today, Tomorrow, Forever. Together We Rise. Together We Prevail. From Earth, For Earth. Forward Unto Dawn."

Mensajes: 115
Registrado: 14 Jun 2018, 09:36

Re: DAY Z Release 1.0 [WIP Server]

Mensaje por Gatariam »

Muchas gracias, por cierto se carga igual que antes? Lo he intentado y no aparece el servidor de armados.

Mensajes: 115
Registrado: 14 Jun 2018, 09:36

Re: DAY Z Release 1.0 [WIP Server]

Mensaje por Gatariam »

Solucionado, gracias.