STAR CITIZEN [Hilo Oficial]

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<A2>Mirwish
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Re: STAR CITIZEN [Hilo Oficial]

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Fillo escribió: 14 Nov 2018, 20:18
<A2>Mirwish escribió: 14 Nov 2018, 17:17 Hurston está increíble. Pero le pega una patada en los hu... a los FPS que te deja fino. Subirme en el metro ha sido de los más divertido que he probado. :happy2:
Pues yo aun no se ni donde se aterriza para poder coger el tren :(. Cada vez que me acerco, me sale lo de las zonas en rojo y no se a donde ir, bueno , exploro un poco.
Saludines
La zona de aterrizaje está delante del super edificio. Tienes que entrar alto y bajar en vertical, hay unos carteles luminosos que pone Spaceport terminal o algo así. Hay otra entrada desde la periferia sin zonas de aterrizaje, luego pillas el metro, cambias de línea y acabas en el centro. Así de fácil
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Re: STAR CITIZEN [Hilo Oficial]

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200 millones :o

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Re: STAR CITIZEN [Hilo Oficial]

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PTU 3.3.5 abierto para todos

P.D: 2.3 Gigas de parche
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<A2>Mirwish
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Re: STAR CITIZEN [Hilo Oficial]

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Adjunto unas fotos hechas hoy:

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En esta foto: Narko, Norbe, Japo, Doc y un servidor
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Última edición por <A2>Mirwish el 19 Nov 2018, 11:51, editado 1 vez en total.
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Re: STAR CITIZEN [Hilo Oficial]

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Re: STAR CITIZEN [Hilo Oficial]

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Actualizacion en PTU
Star Citizen Patch 3.3.5g
Alpha Patch 3.3.5g has been released to the PTU, and is now available to test! Patch should now show: PTU-994255.

It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizenPTU\LIVE.

Please monitor ptu test chat in spectrum for updates and testing instructions.

USER.cfg settings:
r_displayinfo = 3

Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus".

Testing Focus
Hurston, Aberdeen, Arial, Ita, Magda, rest stops: Transit, shopping, assets.
Lorville: Transit, landing, and shopping.
Recco Battaglia and associated missions.
General missions.
Major Known Issues:
Enemy AI ships often appear to not take damage.
The first player to join a party will be kicked when an additional player joins.
Shopping kiosks can cause the client to lock up.
Feature Updates
General
VOIP channels should once again be automatically joined when entering a server.
Bug Fixes
Lorville ASOP terminals should no longer report "Hangar: Large" when a ship is spawned to large hangars.
Technical
Fixed a client crash.
Fixed 2 server crashes.
Minor Loville performance tweak.
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Re: STAR CITIZEN [Hilo Oficial]

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Dias en los que estaran las naves disponibles para probar gratis durante el aniversario:
Nov 23 – Anvil Aerospace

Arrow: [REDACTED]

Gladiator: A ruggedly built two-person dive bomber.

Hornet F7C: Tough and dependable, the F7C is a multipurpose medium fighter.

Hornet F7C Wildfire: Special Edition of the F7C Hornet with custom livery and loadout geared for Arena Commander.

Hornet F7C-R – Tracker: Sacrificing a turret for an advanced radar dome, the Hornet Tracker seeks what is hidden.

Hornet F7C-S – Ghost: Stealthy, quiet, silent – the Ghost haunts an area by keeping a low profile.

Hornet F7C-M – Super Hornet: A two-seater multi-purpose medium fighter with a heavier loadout.

Hurricane: A heavy fighter with excessive loadout, including a turret that punches through shields and defenses.

Terrapin: Heavily armored ship with a sophisticated scanner, ideal for recon and exploration.

Valkyrie: A heavily armed multirole gunship and dropship.

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Nov 24 – Roberts Space Industries

Aurora ES: A descendent of the X-7, this is the perfect choice for new ship owners. Versatile and intuitive.

Aurora LN: For the combat focused, the Aurora LN comes with bigger shields and larger weapons that pack a punch.

Aurora LX: The Aurora Deluxe, adding luxury and comfort for long stretches in the deep black.

Aurora MR: A balance of function and performance, the Aurora MR comes with cargo capacity and guns to ensure freight gets there safely.

Constellation Andromeda: A multicrew freighter with modular design, the RSI Andromeda is one of the most iconic ships in the verse.

Constellation Aquila: Exploring the stars and distant horizons with a rover, sensor suite and a redesigned cockpit offering max visibility.

Constellation Phoenix: A chariot of the Gods, this converted luxury, high performance Constellation freighter is ideal for VIP transport.

Ursa Rover: Rugged, durable and tough, this is the rover you need to explore a multitude of environments.

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Nov 25 – Origin Jumpworks

300i: Travel in style with this high-performance sleek touring ship.

315p: Traverse the ‘verse with this high-performance exploration focused ship.

325a: Origin’s sleek signature fighter, the 325 makes a great companion for finding your mark in style and sophistication.

350r: Origin’s sleek signature racer, the 350 makes a great companion for leaving your peers in the dust.

600i Explorer: The luxury yacht of Star Citizen, designed to explore in comfort and style with a vehicle bay.

85X: A luxury and sporty short-range runabout for pilot and passenger.

M50: Origin’s premier racer, small, fast and highly agile.

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Nov 26 – Aegis Dynamics

Avenger Stalker: A modified version of the Avenger, catering to bounty hunters with prison cells.

Avenger Titan: A former police ship with a cargo hold for light freight and courier abilities.

Avenger Titan Renegade: Special Edition of the Avenger Titan with custom livery and loadout geared for Arena Commander.

Avenger Warlock: A variant of the Avenger, armed with an EMP generator to disable enemies.

Eclipse: A sleek stealth bomber, armed with heavy torpedoes.

Gladius: An aged but agile light fighter with mid-range armament.

Gladius Valiant: Special Edition of the Gladius with custom livery and loadout geared for Arena Commander.

Hammerhead: A multi-crew corvette bristling with manned turrets designed to counter fighters.

Reclaimer: A heavy deep space salvage vessel to reclaim wrecks and derelicts.

Retaliator Bomber: A long-range anti capital ship bomber, covered in manned turrets and capable of launching size 9 torpedoes.

Sabre: Favoring agility over durability, this ship is light, sleek and deadly.

Sabre Comet: Special Edition of the Sabre with custom livery and loadout geared for Arena Commander.

Vanguard Hoplite: Long-range squad dropship with a turret gunner.

Vanguard Warden: Long-range heavy fighter with a turret gunner.

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Nov 27 – Drake Interplanetary

Buccaneer: A light fighter that sacrifices durability and an ejection seat for raw fire power.

Caterpillar: A heavy multicrew commercial freighter. Lightly armed, with superior cargo capacity.

Caterpillar Pirate: A heavy multicrew commercial freighter. Lightly armed, with superior cargo capacity and custom pirate livery.

Cutlass Black: Black is back. Drake’s multicrew Cutlass is highly versatile, with combat and cargo prowess.

Dragonfly Black: A two-seater grav-lev bike. Easily traverses rough terrain, or closes the distance in space.

Dragonfly Yellowjacket: A two-seater grav-lev bike. Easily traverses rough terrain or closes the distance in space with custom yellow livery.

Herald: No secret is safe, Drake’s Herald captures and stores information before leaving at blistering speed.

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Nov 28 – Alien Manufacturers

Khartu-al: Enigmatic, exotic and agile. The fragile Khartu-al excels at lateral thrust and maneuverability.

Nox: Sleek and fast, this gravity bike slices across rough terrain. Perfect for scouting and racing.

Nox Kue: Sleek and fast, this gravity bike slices across rough terrain. Perfect for scouting and racing with a bespoke Silver paintjob.

Vanduul Glaive: This Alien medium fighter replica drives fear with it’s ramming blades.

Vanduul Blade: Armed and Dangerous. This alien fighter slices through the air with it’s agility and shreds its foes.

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Nov 29 – Musashi Industrial and Starflight Concern

Freelancer: A multicrew cargo freighter, with turret and ordnance to deter those after it’s haul.

Prospector: A miner’s best friend, with a powerful mining laser and saddle bags to turn mineral to profit.

Razor: Cutting ahead of the competition, this sleek racer will give the others a run for pole position.

Razor EX: Stealth special edition of the Razor outfitted with signature-reducing materials and stealth components.

Razor LX: Special edition of the Razor features an overclocked engine, reduced maneuverability and armaments in exchange of straight-line speed.

Reliant Kore: A fusion of Xi’an and Human technology, this light freighter allows you to haul cargo with a friend.

Starfarer: Keep fleets on the move with this heavy refueler.

Starfarer Gemini: Keep fleets on the move with this heavy refueler, The Gemini version sacrifices capacity for armor and a missile launcher.

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Nov 30 – Kruger/Argo/Tumbril/Consolidated Outland

P-52 Merlin: Small, agile and comes with a sting. This snub fighter is fragile, but difficult to hit.

MPUV 1C: A small and unarmed utility runabout that transports cargo.

MPUV 1P: A small unarmed utility runabout tuned to transport personnel.

Cyclone: Stir up a storm with this robust two-seater buggy that can carry a little something in the back.

Cyclone AA: This two-seater buggy with EMP functionality is armed with an anti-air missile launcher to deter threats from above.

Cyclone RN: Unveils the fog of war, the recon variant of the Cyclone is mounted with a powerful scanner array.

Cyclone TR: Support ground infantry with this combat variant, equipped with a mounted turret to provide cover fire for ground operations.

Cyclone RC: Racing variant. It’s red, fast, and equipped with built-in nitro boost.

Mustang Alpha: Consolidated Outland’s premier ship for those wanting to push the limits a little more when starting out.

Mustang Beta: Home is where the heart is, the Beta offers comfortable living quarters for beginners roaming the frontier.

Mustang Delta: The Mustang Delta is armed with heavier weapons and rocket pods.

Mustang Gamma: Racing the competition? The additional engine loaded into the back will provide the competitive edge you need.

https://robertsspaceindustries.com/comm ... ly-Details
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Re: STAR CITIZEN [Hilo Oficial]

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Notas del parche en LIVE
3.3.5 Updates
New Features
Universe
Added: New Planet – Hurston.
Hurston is the first planetary location and as such is considerably larger than moons and has varied biomes. Additionally, you will found several outposts, labed HMC (Hurston Mining Centers) scattered about the surface.

Added: New Moons – Aberdeen, Magda, Arial, and Ita and populated them with a handful of outposts.
Added: Seven Additional rest stops.
Added: New Major Landing Zone – Lorville
Lorville is a large city area and as such only has one legal area for landing and port entry. Space above residential and commercial areas are protected by a no-fly zone. Players will be warned when they are entering that zone via HUD warnings, visual indicators, and increasing audio alerts. If they continue into the zone, their ship will be destroyed. The city has a bar with an interactive bartender and a personal equipment shop (Tammany and Sons) that includes an early implementation of the multi-tool. To move around the city, there is a train style transit system and signs to help guide the way.

Added: Hurston clothing/armor variants including variants of the Odyssey II flight suit and the Virgil TrueDef-Pro Armor.
Players now have expanded interactions with some items.
Feature Updates
Ships and Vehicles
Updated some ship and vehicle headlights for better projection.
Bug Fixes
Landing markers on Port Olisar should no longer appear to flicker.
Cargo boxes should no longer become stuck to the player’s feet/legs.
AI at Kareah should no longer become unresponsive or locked in a position.
Admins should now consistently interact and respond to players.
Ships in shops should no longer vibrate or be able to be knocked over.
The Cyclone at Teach’s ship shop should now be purchasable.
Players should no longer be able to turn the headlights on/off or raise landing gear for ship displays.
Selecting loadout customization from the lobby of Star Marine should now take you to the correct location.
Respawn UI should no longer remain on the screen after a Star Marine match ends.
The Starfarer should now more consistently talk to the player during ECN missions.
Crusader security should now more consistently talk to the player during patrol missions.
Round starts should now reset the player to their default weapons in Star Marine.
Fixed an issue where the Arena Commander region would default to AUS or be blank after the player exits to menu.
Single click firing should no longer cause some FPS weapons to skip recoil.
Battaglia missions should now properly award UEC.
Fixed an issue where the mobiGlas wouldn’t open while in EVA.
Quantum travel wingtip trails should now consistently appear on ships.
Corrected several ships that had the wrong sized quantum drives including Cutlass (now 2), Constellation (now 2), and Caterpillar (now 3).
The appointment mission for Recco Battaglia should now have a full mission description.
Players should no longer suffocate when reloading into a new instance of Arena Commander.
Plotting a QT jump from orbit to a surface location should no longer create a redundant destination to orbit as the first point.
Fix for an issue where aligning with a quantum destination prior to complete recharge would cause a calibration failure.
Fixes for some of the missing ATC audio.
Technical
Fixed 6 client crashes.
Fixed 2 server crashes.
Temporary fix to alleviate some 15006 errors.
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Re: STAR CITIZEN [Hilo Oficial]

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Puede que la "sorpresa en Hurston" consista en que han habilitado un espacio en Lorville para mostrar cosas de la "Exposición Aeroespacial Intergaláctica" (Intergalactic Aerospace Expo), que es un evento dentro del trasfondo del juego que coincide con la Semana de Ventas de Aniversario.

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