STAR CITIZEN [Hilo Oficial]

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Fillo
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Re: STAR CITIZEN [Hilo Oficial]

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Star Citizen Patch 3.2.1

Alpha Patch 3.2.1 has been released and is now available! Patch should now show: LIVE-834470

It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\LIVE.

Major Known Issues

The Mustangs Alpha and Delta have a severe bug that causes players to drop through the surface after landing. All owners have been given a temporary Aurora MR loaner while awaiting a resolution.
Although there have been some updates to turret effectiveness, their function still has room for improvements which we will continue to iterate on moving forward.
Contents
Feature Updates
Universe
Adjusted the R97 shotgun price to be more consistent with other weapons.
Reduced the accuracy of AI turrets for the Cutlass, Starfarer, and Constellation.
Scaled insurance expedite cost to be proportionate with ship values and changed refuel/repair costs to be a portion of the ship claim expedite cost.
Removed EMPs from GrimHex Dumper’s Depot as they are not able to be fitted on ships.
Missions
Reduced the mission spawn timers to increase the frequency and availability of missions.
FPS
Tweaked stamina consumption and regeneration.
Disabled radar in Star Marine until signatures and occlusion issues can be addressed.
Ships and Vehicles
Adjusted heat values on the Blade’s weapons so the S3 plasma cannon overheats slower and the S2 is capable of overheating.
Enabled UI prompts when an item is underpowered and removed MFD power throttle smoothing.
Updated to a new algorithm for ESP.
Reduced light levels on the bridge of the 600i.
Updated UI sounds for the mining system.
Updated Cutlass seating position to avoid strut obstruction.
Overclock state is now calculated based on power variables.
Reduced the firing arc of the Gladius nose gun to be in line with other ships and prevent AI from firing sideways at players.
Updated Reclaimer manned turret dashboard UI to render to texture (RTT).
Ship cannons or cannon type weapons are now semi-automatic fire.
Manned and Remote turret controls have been updated to stabilize motion and ease aiming.
Star Marine
Removed watermelons from Echo 11 due their destruction causing a client crash.
Bug Fixes
Fixed an issue where players could get trapped while while hacking a control point in Star Marine.
The extraction SCU throughput should no longer remain after the rock has been fully extracted.
Fixed the lack of weapon sway when ADSing and fixed holding breath to have a noticeable effect.
Fix for the lack of friction on the lift preventing vehicle traction for the 600i.
Refueling should properly charge and refund you if you interrupt services.
The character should no longer vanish when trying on clothing and armor.
Weapon fire audio should no longer continue after the gun overheats and shuts down.
The Starfarer should have its catwalk railing back.
The Starfarer should no longer be stuck in auxiliary lighting after the ship is powered on.
Increasing the mineable threshold to prevent rocks from being highlighted as fracturable when they are extractable.
Explosive ammunition (rockets and Combine) should do damage again.
MISC and Drake ships should no longer trigger quantum fuel low audio when thrusters are overheating.
The Avenger’s pilot seat should now properly highlight when selected in interaction mode.
Calibration Progress audio should no longer persist for the slave ship after the master ship finishes calibrating.
Overclocked components should now properly have overheat effects.
Grenades should no longer travel toward map origin when thrown.
Wearing specific kinds of helmets should no longer cause distant objects to appear blurry.
The Nox should no longer have opaque glass.
The player should no longer pass out too quickly from spamming crouch.
The mining arm on the Prospector should retract when attempting to quantum travel.
Turning on the scanning UI while attempting to calibrate should no longer result in nav points getting stuck on screen and the UIs stacking.
The mG UI should no longer be offset when entering the pilot seat with a primary weapon drawn.
Shield MFDs should now show the correct values for face redistribution.
Fixed placeholder text on the Condemnation distortion scattergun.
CryAstro should now properly restock ammunition.
Disabling the quantum drive during an interdiction should no longer cause the VFX to stick.
The countermeasure UI should now show properly after returning from scanner mode.
Sniper rifles should no longer replay muzzle flash VFX when coming out of ADS.
Players should now be able to equip more than one of the same weapon onto ship turrets.
After switching channels in visor/mobiGlas chat messages and notifications should no longer be duplicated.
AI should no longer spawn motionless into swarm modes of Arena Commander.
The AR marker for party members should no longer be inaccurate if that member quantum travels away.
The UEC/REC wallet should now update properly from account to game.
Switching from Commlink to another app should no longer cause the chat logs to be lost.
Switching between mG apps should no longer duplicate chat channels in Commlink.
Gladius MFDs should no longer have flickering “replaceme” textures for AMD users.
Reclaimer turret entry should no longer break on repeated usage.
600i should no longer run out of power while flying in atmosphere.
The Ursa Rover should no longer run out of power while shooting.
The Hurricane turret should now be able to fire while the shields are recharging.
Fixed weapon groups on 350r so semi-auto weapons are not grouped with full auto.
The Freelancer should now be able to fire its weapons while recharging its shields.
Altered the weapon groups on the Buccaneer to avoid mixing semi-auto with auto.
Altered power on the Scythe/Glaive so they can fire their size 5 weapons more reliably.
The Reclaimer should no longer quickly overheat when in combat scenarios.
The Avenger should now be able to fire while the shields are recharging.
The Mustang series should no longer overheat quickly or get stuck in an overheat loop.
The default weapons of the Super Hornet should now be able to be fired without losing power.
The heat sink component should no longer be visible on the VMA.
The bridge of the Caterpillar should no longer be stuck in a low light state.
Star Marine control terminals should once again work normally.
Party member AR markers should no longer be reflected.
Fixed an issue where the Starfarer rear turret gunners didn’t have the ability to control their radar.
All port slots should no longer be duplicated in the VMA.
Technical
Fixed 4 server crashes.
Fixed 2 client crashes.
Fixed an issue that caused shopping services to crash.
Fixed an occasional disconnect issue (20009/30009).
When disconnected from the game, the player entity should no longer get stuck inside the server.
Fixed a shader issue that caused client performance to dip significantly when first loading into the PU.

https://robertsspaceindustries.com/comm ... -Alpha-321
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Fillo
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Re: STAR CITIZEN [Hilo Oficial]

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Fillo
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Re: STAR CITIZEN [Hilo Oficial]

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Dicen las malas lenguas , que esta semana ,comienzan los evocati a testear el nuevo parche :OK:
Saludines
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Fillo
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Re: STAR CITIZEN [Hilo Oficial]

Mensaje por Fillo »

Algunas noticias de la 3.3 en Evocati


1:
Ya no hay parche 3.3.5. El parche 3.3 con el OCS será público en el PTU y Hurston y sus lunas se mueven a un futuro parche 3.3.x.
Fuente: AtV de hoy: https://robertsspaceindustries.com/comm ... -The-Verse


2:
Sin OCS

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Con OCS

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Lo interesante de esas capturas no son los FPS, que ya sabemos no vamos a tener una ganancia espectacular, si no la gestión de memoria. Sin OCS se va por encima de los 13 GB y con OCS está ligeramente por debajo de los 9 GB.

3:
Primera pierna mecanica (minuto 10:58)
https://robertsspaceindustries.com/comm ... -The-Verse

Saludines
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Fillo
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Re: STAR CITIZEN [Hilo Oficial]

Mensaje por Fillo »

El Podcast de Ciudadanos Estelar han vuelto :D.

http://ciudadanoestelar.com/podcast/t10 ... 01-low.mp3
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Fillo
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Re: STAR CITIZEN [Hilo Oficial]

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Nuevo parche en PTU 3.3.0n PTU.966418

[spoiler=]Star Citizen Alpha 3.3.0n PTU.966418 Patch Notes


Star Citizen Patch 3.3.0n
Alpha Patch 3.3.0n has been released to the PTU, and is now available to test! Patch should now show: PTU-966418.

It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizenPTU\LIVE.

Please monitor ptu test chat in spectrum for updates and testing instructions.

USER.cfg settings:
r_displayinfo = 3

Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus".

Testing Focus
Scramble Races
FOIP
New Ships and Vehicles: Valkyrie, Phoenix, Hammerhead, Mustangs, and Cyclones.
Manned turrets.
Changes to ship cannons.
Power management, overpower, and overclocking ship systems and components.
Major Known Issues:
Mission givers may not be functioning correctly.
Inviting someone to party via the mG causes a client crash. W/A: Invite via interaction mode.
Ships rented from the front-end do not show up in ship selection list.
Airlocks lack lighting.
Ships are able to quantum travel to locations they do not have enough fuel to reach.
Feature Updates
Universe
Breaking away from kiosks now takes a little more force.
Reduced the armistice zone radius around stations.
Missions
UI improvements and improvements to greenzone logic for scramble races.
UI
When purchasing multiples of an item, the options will be greyed out if the player cannot afford it.
Arena Commander
Switched ship sorted in Arena Commander to be by manufacturer rather than role.
Star Marine
Numerous visual polish and bug fixes for Star Marine maps.
Ships and Vehicles
Improved the headlights for most ships.
Retuned landing height and elevators on the Hammerhead.
Added EM to some powered items on ships.
Balanced the power draw of the mining laser to require some degree of power management and updated power allocation to allow increased energy transfer.
Adjusted Mustang Beta habitation section art.
The ping function of scanning now has power attributes.
Bug Fixes
The inside of Platinum Bay at the rest stop should no longer be filled with replaceme balls.
Delivery mission pick up objective should no longer occasionally repeat after pick up.
The player's HUD should no longer vanish when using ground vehicles.
Setup Hammerhead rear turret correctly.
The shields on the Hammerhead should now cover the turrets.
Strange artifact aliens should no longer be scattered about GrimHex.
UI for Scramble Race registration and start timers should now show for all players accepting the mission.
Player attachments should no longer detach when rotating the 3D preview.
Item preview rotation controls should now function properly.
The rear seats in the Ursa should now function properly.
The bottom bunks of the Hammerhead should now correctly have log out and get out interaction prompts.
The HUD should now be centered around the crosshair for the 85x.
Players should no longer teleport when passing through lower turret door of the Valkyrie.
First grenade thrown should no longer drop at player's feet in Star Marine.
The Star Kitten Dragonfly's headlights should no longer point straight down.
EVA entry at the front airlock of the Hammerhead should now function properly.
Fixed an issue where one of the Mustangs nacelles would take any damage and immediately detach.
The side turrets, top turret of the Hammerhead should now function properly.
The dashboard screen on the Cyclone should no longer disappear after using the scanner/ping system.
Rocks on the surface of Daymar should now appear appropriately physicalized.
The players should no longer become stuck if the vault with a weapon drawn.
The pitch ladder should no longer remain on the HUD after leaving atmosphere.
The FPS AI mission at Kareah should no longer fail upon arrival.
The Retaliator should now be able to be unlocked from the pilot seat interaction prompt.
Removed weapons from civilian NPC loadouts so they will no longer attack criminal players.
The Dominance scatterguns should no longer use ammo.
Hammerhead and Caterpillar should now be able to take off from planetary surfaces and landing pads.
Players should now be able to properly reduce the criminality at Kareah.
The wings of the 85x should no longer be missing collision.
Technical
Fixed 7 server crashes.
Fixed 6 client crashes.
Fixed a server bottleneck.[/spoiler]
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Lte_Manu
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Re: STAR CITIZEN [Hilo Oficial]

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Cuando lo sacan para el LIVE?
Parece por vídeos que he visto que ya se pueden hacer bastantes cosillas...
En la batalla, no mostraré temor..
En la venganza, no tendré piedad...
Ante la muerte, no sentiré remordimiento....

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Fillo
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Re: STAR CITIZEN [Hilo Oficial]

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<A2>Lte_Manu escribió: 17 Oct 2018, 19:47 Cuando lo sacan para el LIVE?
Parece por vídeos que he visto que ya se pueden hacer bastantes cosillas...
A la pregunta , ni idea, a lo segundo, no se que videos... ayer Hugo, Luci y el menda , solo conseguimos crash, bugs y demas ... con decir que Hugo acabo mosqueado con el tito Chris :P
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<A2>Mirwish
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Registrado: 09 Abr 2013, 23:35

Re: STAR CITIZEN [Hilo Oficial]

Mensaje por <A2>Mirwish »

Nuevo parche para PTU:
Alpha Patch 3.3.0o has been released to the PTU, and is now available to test! Patch should now show: PTU-968336.

It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizenPTU\LIVE.

Please monitor ptu test chat in spectrum for updates and testing instructions.

USER.cfg settings:
r_displayinfo = 3

Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus".

Testing Focus
Scramble Races
FOIP
New Ships and Vehicles: Valkyrie, Phoenix, Hammerhead, Mustangs, and Cyclones.
Manned turrets.
Changes to ship cannons.
Power management, overpower, and overclocking ship systems and components.
Major Known Issues:
Mission givers may not be functioning correctly.
Inviting someone to party via the mG causes a client crash. W/A: Invite via interaction mode.
Ships rented from the front-end do not show up in ship selection list.
Airlocks lack lighting.
Ships are able to quantum travel to locations they do not have enough fuel to reach.
Feature Updates
Missions
Updated the registered racers UI to just be a single count for scramble races.
Updated UI flow for the waste disposal mission.
UI
Visual clean up of Starmap including brightness, materials, and 3D outpost icons.
FPS
Reduced side to side head-bob while sprinting.
Made the tracer on the Karna thicker for better readability.
Ships and Vehicles
Setup Captain's dashboard on the Hammerhead.
Bug Fixes
The player should no longer be able to be rewarded twice for completed a mission.
Scramble races should now properly end when a player wins the race.
EVA entry into the Sabre should no longer be misaligned.
Players should no longer climb the weapon crate in Star Marine when equipping new weapons.
The player's off-hand should no longer clip through the foregrip of the Custodian while in motion.
Finish line and checkpoint barrels for scramble races should no longer appear to stream in late/out early.
Players should no longer be counted multiple times if they enter a vehicle inside of the start area of scramble races.
Technical
Fixed 4 server crashes.
Fixed 4 client crashes.
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