STAR CITIZEN [Hilo Oficial]

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Re: STAR CITIZEN [Hilo Oficial]

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Me he equivocado de post...
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Re: STAR CITIZEN [Hilo Oficial]

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<A2>Japo32 escribió: 06 Dic 2018, 21:28 Será la 3.4.. que no queremos ir para atras!! XD
Eso :)
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Re: STAR CITIZEN [Hilo Oficial]

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3.4 en PTU
Star Citizen Patch 3.4.0
Alpha Patch 3.4.0 has been released to the PTU, and is now available to test! Patch should now show: PTU-1020593.

It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizenPTU\LIVE.

Please monitor ptu test chat in spectrum for updates and testing instructions.

USER.cfg settings:
r_displayinfo = 3

Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Additionally, many missions are currently bugged or do not update properly and we expect to have fixes for those relatively soon.

Testing Focus
New Ships: Freelancer variants, 600i Touring
Lorville Central Business District
Hurston mission variants (delivery missions, scramble races)
Major Known Issues:
All downed satellite missions, given by Darneely, fail to update at the retrieve component step.
Players are currently unable to set destinations on the mobiGlas Starmap app. W/A: Use manual select quantum, ship 3D radar Starmap, or push and hold the "set destination" button for at least 10 seconds prior to releasing.
Kills are not recording properly, causing most kill related missions to fail.
ESP is currently not functioning.
New Features
Universe
Added Lorville Central Business District.
The Central Business District at Lorville can be reached via the Central Line transit leaving from Leavsden Station. Within the district you'll find the Transfers Commodity Exchange, the trading headquarters of the city and the office of Jr. Outsourcing Agent Constantine Hurston. The district also features the Hurston Dynamics Showroom where the latest weapons from the arms manufacturer are proudly on display for purchase. Note: Art is still undergoing a final pass and the shops, kiosks, and Constantine still have additional setup needed.
Missions
Added New Mission Giver: Wallace Klim
Klim is a chemist and a drug dealer found deep within the bowels of Levski.
Added Hurston variants for delivery, patrol, bounty/assassination, and ECN missions.
Added scramble races to Hurston and its moons.
Added Hurston underground bunker FPS AI missions.
Ships and Vehicles
Added 600i Touring Variant.
Added Freelancer MIS, Freelancer DUR, and Freelancer MAX.
Added visual deployment states and animations for fracturing vs extracting modes on the Prospector.
UI
Added the ability to scan navigation points while in scanning mode.
Added an early implementation of sub-system targetting.
Players can cycle target to different ship components using SHIFT + T /Y to cycle sub-target forward/backward and SHIFT + U to reset to main ship. Note: Currently, this lacks UI labeling.
Added turret aim/target direction indicators to both the turret and pilot visor.
A white cone/pyrimid indicates the direction the turret is facing, which will tint red when the turret gunner is firing. If a turret locks onto a target, an orange dashed line will be drawn from the turret toward the target. These are visible to all other turret gunners and the pilot.
Feature Updates
Universe
Updated party marker.
Added a unique outline color for untargetted, unscanned rocks when mining.
Changed the repair and refueling cost at the rest stops to reflect a small degree of scarcity associated with them.
Smoothed out AI animation to prevent stair bobbing and teleportation.
Adjusted mining volumes and mineable entity geometry.
Missions
Updated mission objective marker to be more visible and include a secondary objective where appropriate.
Bringing an invalid vehicle or placing your vehicle within another should now disqualify you form scramble races.
Improved FPS AI strafing behavior.
Increased the time given to the player for delivery missions.
Improved missile management for AI piloted ships.
UI
Improved 3D ship model preview manipulation controls.
Added a UI warning for whem attempting to extract with a full hold of mineable ore.
Players can now hold "F" and use WASD in vehicle seats to quickly flick between MFDs.
Added visor chat to the comms MFD.
Added power prioritization to power MFD.
Interaction mode now has a quick select option. Pressing "F" quickly will activate the default interaction option of the hightlighted objected. Disabled while in the pilot seat.
Creating 3D icons for mining.
Removed unused and unneeded port information from the shopping kiosk.
Updated quantum travel makers with distance scaling.
Arena Commander
Added a select/rent ship button to main Arena Commander splash screen.
Added manufacturer's logos to the ship selection screen.
Updated rental text.
After successfully renting a ship the selection now shifts to that ship.
Ships and Vehicles
Powerplants now have a ramp-up and a ramp-down time before reaching full power or fully shutting down.
Increased the quantum fuel capacity of all exploration/pathfinder style ships by 20%.
Extemded Reliant cargo hold to accomodate 6 SCU.
Ship EMPs now generate heat, make more use of power, and are able to be overclocked.
Updated the Behring Sawbuck Ballistic Repeaters.
Ship quantum drives now produce heat and are capable of overheating.
Updated all turret speeds.
Reduced cannon damage across all sizes.
Added 3rd person view to Freelancer turret.
Updated Behring Ballistic Repeater (Sawbuck ) art.
Updated Joker suckerpunch cannon art.
Gravlev vehicles can now only be spawned at vehicle kiosks.
Added landing gear compression to the MISC Reliant.
Moved interaction nodes on the Reliant to fit with interior changes.
Balance pass on the Joker Distortion Cannon and Behring Ballistic Repeater.
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Re: STAR CITIZEN [Hilo Oficial]

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Nuevo parche en PTU
Star Citizen Patch 3.4.0g
Alpha Patch 3.4.0g has been released to the PTU, and is now available to test! Patch should now show: PTU-1022029.

It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizenPTU\LIVE.

Please monitor ptu test chat in spectrum for updates and testing instructions.

USER.cfg settings:
r_displayinfo = 3

Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus".

Testing Focus
New Ships: Freelancer variants, 600i Touring
Lorville Central Business District
Hurston mission variants (bounty missions, downed relay (Darneely) missions, FPS AI missions, delivery missions, scramble races)
Major Known Issues:
Downed relay missions may fail to update.
All items are missing at rest stop shops.
Dumper's Depot kiosk is not functioning properly.
Feature Updates
General
Added subtarget keybinds to custom keybinding options.
Universe
Greatly reduced the damage done to ships and players by the multi-tool.
Polish pass on Recco Battaglia look ik and body position.
Updated Lorville transit maps to remove CBD "lockdown".
Further updates for Klim's area of Levski.
Music, art, and ambience updates for Lorville and CBD.
Missions
Reduced Ling Delivery missions to offer one to the player.
Increased mission rewards by 50%.
UI
Added UI label on target CVI for subtarget and restricted subtarget to ship engines.
FPS
Added KSAR Ravager Shotgun.
The Ravager Shotgun can be found at LiveFire, Skutters, and Conscientious Objects shops.

Ships and Vehicles
Added size 1 and 3 Ballistic Repeaters and made them available at Port Olisar's Dumper's Depot.
Added size 2 and 3 Suckerpunch Cannons and made them available at GrimHex Dumper's Depot.
Camera adjustments to remote turrets to work better with direct input.
Shifting the seating position for co-pilot seats in the 600i back some.
EMP devices are now default powered off and there is a UI alert to inform the player if they attempt to activate it while off.
Bug Fixes
Fixed missing atmospheric entry for the 600i touring.
Delivery mission markers to the admin should no longer be placed at their feet.
The 600i elevator should no longer rise indefinitely or fall through the ground.
The player should no longer move large distances while jumping or moving down stairs.
The Freelancer's Yoke should no longer clip during yaw motion.
Escort missions should now update and function correctly.
Kills during missions should now be recorded properly.
Localization text should no longer be visible on the death information card for Arena Commander.
Character faces should no longer flicker visibly.
The Freelancer's should now have quantum travel effects.
The missile's on the Freelancer MIS should no longer fire backwards.
The camera should no longer roll at certain angles on remote turrets.
ESP should now be functioning.
The camera should now properly stay aligned during turret rotation for the large top turret on the Starfarers.
Fixed awkward head movement when access the mobiGlas in EVA.
Text on kiosks should no longer be cut off.
Players should no longer be able to place boxes into delivery lockers without the door being open.
There should no longer be blocks of invisible collision at Lorville gates.
The "Evict Illegal Occupants" mission should now complete properly.
Lorville guards should no longer be wearing mismatching armor.
Corrected interior lighting setup on 600i touring.
Technical
Small Lorville performance tweak.
Fixed 5 client crashes.
Fixed 3 server crashes.
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Re: STAR CITIZEN [Hilo Oficial]

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Nuevo parche en el PTU
Star Citizen Patch 3.4.0h
Alpha Patch 3.4.0h has been released to the PTU, and is now available to test! Patch should now show: PTU-1023741.

It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizenPTU\LIVE.

Please monitor ptu test chat in spectrum for updates and testing instructions.

USER.cfg settings:
r_displayinfo = 3

Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus".

Testing Focus
New Ships: Freelancer variants, 600i Touring
Lorville Central Business District
Hurston mission variants (bounty missions, downed relay missions, FPS AI missions, delivery missions, scramble races)
Major Known Issues:
Downed relay missions may fail to update.
All items are missing at rest stop shops.
New Features
General
Added dead zone and sensitivty slider for headtracking in the options menu under "comms".
Ships and Vehicles
Added Anvil Hawk.
Added voice audio to mining modes.
Feature Updates
Universe
Updated lighting around Klim.
Updated lighting, signage, and voice audio at the CBD.
Updated statues at the CBD.
Updated animations on Constatine Hurston.
Missions
Temporarily disabled the admin at Lorville.
Updated Battaglia's mission description to state where she is located.
Moved the illegal deploy mission to the "personal" tab.
Temporarily removed the "recover stolen goods" mission due to outdated mission flow.
UI
Added a "disband group button" for the party leader.'
FPS
Balance pass for the Karna rifle.
Bug Fixes
Planetary rocks should now be effected by the explosion from shattering during mining.
The lift on the 600i should no longer cause the ship to be raised when deployed.
Players should now be able to spawn Gravlev vehicles at Olisar.
The 600i touring should now have atmospheric entry VFX.
FPS combat AI should no longer shoot at the floor instead of at the player when in cover.
The passenger room beds should no longer stick out of the 600i touring.
The correct text should now appear on train boards.
Terminals, kiosks, and the mobiGlas should now work when using crash recovery.
The "warning restricted area" message should now show when taking off rom Lorville.
Players should no longer occasionally cause recovery to return them to their previous position when they decline.
The "distraction" mission should no longer occasionally set the now defunct CryAstro as a location.
Fixed party invites showing the party leader joining.
Fixed view issues with Ursa Rover remote turret.
The mining tractor beam should no longer have a slight wobble during animation.
FPS combat AI should now aim correctly when leaning around cover.
The Dumper's Depot kiosk at GrimHex should now work properly.
The ECN mission around Crusader should now have proper tracking.
"0m" markers should no longer remain on the screen after scanning a mineable rock.
Fixed placeholder text or blank spaces from mobiGlas entries for Hurston and Klim.
"Evict Illegal Occupants" mission UI should now update properly.
Fix for Arena Commander UI refreshing inconsistently when player remains idle on respawn screen.
Respawn text should no longer appear after game has ended in Star Marine.
Technical
Transit system performance tweak.
Fixed 3 client crashes.
Fixed a server deadlock.
Fixed 3 server crashes.
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Re: STAR CITIZEN [Hilo Oficial]

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Nuevo parche en el PTU
Star Citizen Patch 3.4.0i
Alpha Patch 3.4.0i has been released to the PTU, and is now available to test! Patch should now show: PTU-1024456.

It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizenPTU\LIVE.

Please monitor ptu test chat in spectrum for updates and testing instructions.

USER.cfg settings:
r_displayinfo = 3

Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus".

Testing Focus
New Ships: Hawk, Freelancer variants, 600i Touring
Lorville Central Business District
Hurston mission variants (bounty missions, downed relay missions, FPS AI missions, delivery missions, scramble races)
Major Known Issues:
All items are missing at rest stop shops.
New Features

FPS
Added Shipjacker Armor
Shipjacker body armor set which includes the Clash armor set (Levski, Lorville, GrimHex), Secondlife undersuit (Levski, Lorville, GrimHex), The Butcher helmet (GrimHex), Death's Head helmet (GrimHex) and Why not? helmet (Levski, Lorville, GrimHex).

Arena Commander
Added the ability to rent ship weapons and components from the Arena Commander menu set.
Feature Updates
Missions
Updated mission text for Eckhart intro, recovery, assassination, steal, and bounty type missions.
UI
The sub-component target should now highlight on the target visor UI.
Ships and Vehicles
Created enter/exit camera for the rear prisoner seat of the Hawk.
Changed the components on the Freelancer MIS to be military grade.
Updated the loadout on the Hawk to unify as all fixed weapons.
Temporarily removed power priority updates pending further work.
Bug Fixes
Turrets should no longer noticeably pitch snap.
Players should no longer get stuck or die when walking near the landing gear of the Reliant Kore.
Fixed LOD issues when viewing the Reliant cargo area interior from a distance.
Fixed wrong splash screens at several kiosk locations.
Prices on the mobiGlas should now correctly match those on the shopping kiosk.
When opening the delivery locker for holiday delivery there should now consistently be a box available.
AI should consistently spawn now for underground facility missions.
Clear all and assassinate missions should now have distance markers.
NPCs should now properly be moving at rest stops.
Players should no longer be able to fall between the train and the platform at the CBD.
The relay mission should now progress normally.
There should no longer be a significant delay before a player can ADS when changing firemodes on their FPS weapon.
Large layers of liquid like shadows should no longer appear occasionally on moons.
Technical
Fixed 3 client crashes.
Fixed 2 server crashes.
UI related performance tweak.
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Re: STAR CITIZEN [Hilo Oficial]

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Parche J en ptu
Star Citizen Patch 3.4.0j
Alpha Patch 3.4.0j has been released to the PTU, and is now available to test! Patch should now show: PTU-1025819.

It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizenPTU\LIVE.

Please monitor ptu test chat in spectrum for updates and testing instructions.

USER.cfg settings:
r_displayinfo = 3

Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus".

Testing Focus
New Ships: Hawk, Freelancer variants, 600i Touring
Lorville Central Business District
Hurston mission variants (bounty missions, downed relay missions, FPS AI missions, delivery missions, scramble races)
Major Known Issues:
Klim may ocasionally be facing the wrong way.
Ruto's hologram currently doesn't appear.
FPS AI are not responding correctly.
Party invites have issues inviting more than one person.
The 600i's lifts may be missing interaction prompts.
New Features
General
There's now a keybind for stowing and retrieving mission specific utility items "6", which may be required for drug and server blade (relay) related missions.
Feature Updates
General
Added sub-targeting control keybinds to turret controls.
Missions
Moved the "distraction" mission that was at a rest stop to a comm array.
Added drug delivery specific missions for Klim and recovery style mission for Hurston.
FPS
Adjusted recoil on the Ravager shotgun.
Arena Commander
Updated Hawk and Arrow Arena Commander scoring.
Bug Fixes
Players should now be able to change fire-modes on their weapon while in ADS.
Players should no longer be able to clip through the rear hatch of the Reliant and take damage.
FPS AI in underground facilities should now consistently have a weapon equipped.
Text on the Patrol missions should now display correctly on the mobiGlas.
There should now be atmosphere in the hab unit of the Mustang Beta.
Adjusted target position for sub-target main thrusters on several ships.
Sending a party invite to another should no longer display them as "default".
Players should no longer remain in a direct message call after one of them dies.
The crimestat UI should now properly display when rejoining the game.
After renting an item the selected ship should no longer default to the first ship on the list.
The mobiGlas should no longer require constant scrolling to zoom in and out.
Mission markers should no longer take players to the wrong location before updating.
Fix for liquid like shadows appearing on Delamar and other locations.
The underground facility defense turrets should eventually self-repair.
Mission markers should now properly appear on delivery boxes once a player has interacted with it.
Fixed EMP audio loop after usage.
Ships should no longer go from PRE to SCM when activating flight ready.
Technical
Fixed a fatal error.
Fixed 7 client crashes.
Fixed a server deadlock.
Fixed 4 server crashes.
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Re: STAR CITIZEN [Hilo Oficial]

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3.4 en Live
Star Citizen Alpha 3.4.0 LIVE.1028053 Patch Notes
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Discussion
Today at 07:00


Star Citizen Patch 3.4.0
Alpha Patch 3.4.0 has been released to the LIVE, and is now available! Patch should now show: LIVE-1028053.

It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\LIVE.

Major Known Issues:

NOTE: Although there are still several major issues to fix, we are pushing a prelimary LIVE release to test for stability.
Mission markers will sometimes fail to appear. W/A: On the mobiGlas, untrack and retrack the mission to generate a marker.
VOIP is off by default and will need to be activated manually by the player using the comms app of the mobiGlas.
The lifts for both 600 series ships are currently not functional.
All Freelancer variants shields are not functioning.
New Features
General
Added sensitivity controls for headtracking in the options menu under "comms".
There's now a keybind for stowing and retrieving mission specific utility items "6", which may be required for drug and server blade (relay) related missions.
Universe
Added Lorville Central Business District.
The Central Business District at Lorville can be reached via the Central Line transit leaving from Leavsden Station. Within the district you'll find the Transfers Commodity Exchange, the trading headquarters of the city and the office of Jr. Outsourcing Agent Constantine Hurston. The district also features the Hurston Dynamics Showroom where the latest weapons from the arms manufacturer are proudly on display for purchase.

Missions
Added New Mission Giver: Wallace Klim
Klim is a chemist and a drug dealer found deep within the bowels of Levski.
Added Hurston variants for delivery, patrol, bounty/assassination, and ECN missions.
Added scramble races to Hurston and its moons.
Added Hurston underground bunker FPS AI missions.
Ships and Vehicles
Added Anvil Hawk.
Added 600i Touring Variant.
Added Freelancer MIS, Freelancer DUR, and Freelancer MAX.
Added Constellation Phoenix Emerald.
Added visual deployment states and animations for fracturing vs extracting modes on the Prospector.
FPS
Added KSAR Ravager Shotgun.
The Ravager Shotgun can be found at LiveFire, Skutters, and Conscientious Objects shops.
Added Shipjacker armor.
Shipjacker body armor set which includes the Clash armor set (Levski, Lorville, GrimHex), Secondlife undersuit (Levski, GrimHex), The Butcher helmet (GrimHex), Death's Head helmet (GrimHex) and Why not? helmet (Levski, Lorville, GrimHex).

UI
Added the ability to scan navigation points while in scanning mode.
Added an early implementation of sub-system targetting.
Players can cycle target to different ship components using "I/O" for cycling forward/backward (LALT-T/LALT-Y for keyboard advanced) and "P" (LALT+U) to reset back to core target.
Added turret aim/target direction indicators to both the turret and pilot visor.
A white cone/pyrimid indicates the direction the turret is facing, which will tint red when the turret gunner is firing. If a turret locks onto a target, an orange dashed line will be drawn from the turret toward the target. These are visible to all other turret gunners and the pilot.

Arena Commander
Added the ability to rent ship weapons and components from the Arena Commander menu set.
Feature Updates
Universe
Updated party marker.
Added a unique outline color for untargetted, unscanned rocks when mining.
Changed the repair and refueling cost at the rest stops to reflect a small degree of scarcity associated with them.
Smoothed out AI animation to prevent stair bobbing and teleportation.
Adjusted mining volumes and mineable entity geometry.
Missions
Updated mission objective marker to be more visible and include a secondary objective where appropriate.
Bringing an invalid vehicle or placing your vehicle within another should now disqualify you form scramble races.
Improved FPS AI strafing behavior.
Increased the time given to the player for delivery missions.
Improved missile management for AI piloted ships.
Temporarily disabled the admin at Lorville.
Updated Battaglia's mission description to state where she is located.
Moved the illegal deploy mission to the "personal" tab.
Temporarily removed the "recover stolen goods" mission due to outdated mission flow.
Added Eclipse, Arrow, and Terrapin to ship scramble race option.
UI
Improved 3D ship model preview manipulation controls.
Added a UI warning for whem attempting to extract with a full hold of mineable ore.
Players can now hold "F" and use WASD in vehicle seats to quickly flick between MFDs.
Added visor chat to the comms MFD.
Interaction mode now has a quick select option.
Pressing "F" quickly will activate the default interaction option of the hightlighted objected. Disabled while in the pilot seat.
Creating 3D icons for mining.
Removed unused and unneeded port information from the shopping kiosk.
Updated quantum travel markers.
Travel markers now have unique symbols for different types of destinations (outposts, major stations moons, planets, ect), a dashed outline to indicate locations on the far-side of a planetary body, and marker size correlated to distance.
Added a "disband group button" for the party leader.
Made the video call feed on direct P2P comms calls less transparent.
FPS
Balance pass for the Karna rifle.
Arena Commander
Added a select/rent ship button to main Arena Commander splash screen.
Added manufacturer's logos to the ship selection screen.
Updated rental text.
After successfully renting a ship the selection now shifts to that ship.
Updated Hawk and Arrow Arena Commander scoring.
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