[Hilo Oficial] Assetto Corsa

Moderador: Junta A2

Avatar de Usuario
Viktor
Visitante
Mensajes: 1745
Registrado: 17 Ene 2014, 21:46

Re: [Hilo Oficial] Assetto Corsa

Mensaje por Viktor »

Kunos Simulazioni is proud to introduce the newest track developed for Assetto Corsa, the iconic Brands Hatch circuit, that will be included in the Dream Pack 3, available on Steam from 12.15.2015!

The Brands Hatch circuit in Assetto Corsa
The development of this famous and challenging circuit required 6 months of work, making Brands Hatch the fourth circuit added to Assetto Corsa during 2015, after the Nordschleife, Zandvoort and Barcelona. As showed in the following video, Kunos Simulazioni development team has reproduced the track paying attention to all those details and reference points used by real drivers, thanks to the massive use of Laserscan technology. that guarantees the maximum accuracy: stay tuned for other information!

Imagen
Imagen
Imagen Imagen Imagen

INTEL i7 4790k 4.4 ghz - GIGABYTE G1 SNIPER Z97 - 4x4 GB DDR3-2133 - G-SKILL RIPJAWS X - GIGABYTE GTX 980 ti EXTREME 6GB - W10 PRO x64

INTEL XEON X5670 4.4 ghz - ASUS RAMPAGE EXTREME III - 3x4 GB DDR3-2133 - G-SKILL RIPJAWS X - GIGABYTE GTX 660 OC 2GB - W10 PRO x64

Avatar de Usuario
Viktor
Visitante
Mensajes: 1745
Registrado: 17 Ene 2014, 21:46

Re: [Hilo Oficial] Assetto Corsa

Mensaje por Viktor »

Imagen
Imagen
Imagen Imagen Imagen

INTEL i7 4790k 4.4 ghz - GIGABYTE G1 SNIPER Z97 - 4x4 GB DDR3-2133 - G-SKILL RIPJAWS X - GIGABYTE GTX 980 ti EXTREME 6GB - W10 PRO x64

INTEL XEON X5670 4.4 ghz - ASUS RAMPAGE EXTREME III - 3x4 GB DDR3-2133 - G-SKILL RIPJAWS X - GIGABYTE GTX 660 OC 2GB - W10 PRO x64

Avatar de Usuario
Viktor
Visitante
Mensajes: 1745
Registrado: 17 Ene 2014, 21:46

Re: [Hilo Oficial] Assetto Corsa

Mensaje por Viktor »

Ya esta aqui el nuevo DLC :bravo: :bravo: :bravo: :bravo: :rifles: :rifles: :tank1:

Imagen

4.99 en steam :tank2 :tank2
Imagen
Imagen
Imagen Imagen Imagen

INTEL i7 4790k 4.4 ghz - GIGABYTE G1 SNIPER Z97 - 4x4 GB DDR3-2133 - G-SKILL RIPJAWS X - GIGABYTE GTX 980 ti EXTREME 6GB - W10 PRO x64

INTEL XEON X5670 4.4 ghz - ASUS RAMPAGE EXTREME III - 3x4 GB DDR3-2133 - G-SKILL RIPJAWS X - GIGABYTE GTX 660 OC 2GB - W10 PRO x64

Avatar de Usuario
Viktor
Visitante
Mensajes: 1745
Registrado: 17 Ene 2014, 21:46

Re: [Hilo Oficial] Assetto Corsa

Mensaje por Viktor »

Assetto Corsa v1.9 - Porsche Pack 1 and Season Pass available!

25 DE OCTUBRE - LUCA

Código: Seleccionar todo

Respecting what is now a very long tradition at Kunos Simulazioni, we are glad to introduce as part of our latest DLC a significant update to the overall build of Assetto Corsa. Reaching version 1.9, we welcome another piece of free bonus content, the brand new and recently unveiled Porsche Panamera G2 Turbo, the latest luxury saloon model manufactured by Porsche. As you can see it in the complete changelog below, the update continues the process of bringing general improvements to the core game in all areas, incorporating the precious feedback and suggestions of a community that is becoming larger day after day. One of the most relevant upgrades of this build involves the audio environment, taking advantage of the updating of FMod libraries: 

the development team has reworked FMod interaction within the game, optimizing memory and CPU usage and improving the entire sfx engine, resulting in a much better sound environment and immersion. 

If you wish to learn more about it, please visit the following URL:http://www.assettocorsa.net/forum/index.php?threads/fmod-official-project-v1-9.37827/ 

In addition to the plethora of audio updates, other improvements extend to introducing the official Sparco licence with brand new driver suit and glove textures and a reworked texture assignment system, race ending, live Time Table leaderboard in the pits and other additions to the Lap Time board, splits and Anti-Wrecker protection in Multiplayer mode, updating all GT3 cars to tyre model 10, AI improvements and numerous other improvements across the entire game engine, including graphics as well as physics. 

Assetto Corsa 1.9 welcomes the first of the three free bonus Porsche cars that will be released within 2016, introducing the Porsche Panamera Turbo, a car that with Porsche test and development driver Lars Kern at the wheel completed a lap around the 20.832-kilometre long Nürburgring Nordschleife in only seven minutes and 39 seconds. The new Porsche Panamera reconciles two contrasting characteristics more than ever before: the performance of a genuine sports car and the comfort of a luxury saloon. It is a Gran Turismo that has been rethought and realigned. The second generation of the Panamera is advancing to become a performance icon of the luxury class. 

We are also glad to announce that the historic version of the Silverstone circuit is finally available as free bonus content for all Assetto Corsa users, a remarkable addition that will please all fans of historic content already available in Assetto Corsa. The classic Silverstone is a circuit that perfectly matches some of the new legendary Porsche cars included in the Porsche Pack Vol.1. The 1967 version of the track was used between 1952 and 1974, with the overall layout kept largely unaltered for nearly 38 years. This piece of motorsport history hosted fierce competition between racing heroes such as Graham Hill, Jack Brabham, Jim Clark, Jackie Stewart and Jackie Ickx. 

Assetto Corsa 1.9 is available on PC Steam today, and on PS4 and XBox One in November. Please read the changelog to learn more about the overall list of updates. 

We kindly inform those who might be interested in purchasing the Season Pass that it is available for purchase. 

Those who purchase the Season Pass will receive 3 add-on packs (7 cars each) for a single discounted price. The packs include a total of 21 Porsche unique car models, featuring all of the new 2016 Porsche line-up from both the car maker's production and legendary motorsport departments. 
Changelog:

Código: Seleccionar todo

- New Porsche 991 Carrera S (Porsche Pack #1 DLC) 
- New Porsche 918 Spyder (Porsche Pack #1 DLC) 
- New Porsche 718 Cayman S (Porsche Pack #1 DLC) 
- New Porsche 917/30 CanAm 1973 (Porsche Pack #1 DLC) 
- New Porsche 911 Carrera RSR 3.0 1974 (Porsche Pack #1 DLC) 
- New Porsche Cayman GT4 Clubsport (Porsche Pack #1 DLC) 
- New Porsche 935/78 Moby Dick 1978 (Porsche Pack #1 DLC) 
- New Porsche Panamera G2 Turbo 
- New Silverstone 1967 historic track 
- Added session time/laps on the top of the screen (laps are the leader ones) 
- Now race is over when the car complete its lap and the leader has finished his last one 
- Added dynamic ARB 
- Fixed possible collision still active on race restart 
- Added ERS recharge digital display 
- Improved precision on all digital leds 
- GT3 cars use tire model v10. 
- Fixed TC sound distortion when triggered for the first time 
- New camber grip variation formula (Thank You Nao!) 
- Simplified DirectX 11 initialization 
- Added official "Sparco" license to Assetto Corsa 
- Added Ballast system through Ballast App (single player only) 
- Added new F9 vertical layouts 
- Added new driver + crew texture system 
- Added new personal driver texture 
- Fixed virtual mirrors rendered when not necessary 
- Fixed Kers and ERS able to rev in neutral and reverse gear and overrev the engine 
- Improved FFB App UI, so label is readable by VR users 
- Added multiplayer splits 
- Added Time Table leaderboard mode: this includes realtime splits and delta 
- Added Fmod optimizations 
- Added Anti-Wrecker protection 
- Fixed AI "flapping" DRS in traffic 
- Improved autoshifter 
- Improved laptimes board by adding splits and tyre compound 
- Fixed backfire animation freezing after session change 
- Fixed leaderboard history in multiplayer 
- Added voting spam protection 
- horizon locked view removed from Bumper camera 
- Delta App reviewed 
- Fixed possible flickering in case of engine stall 
- Added backfire animation to Zonda R 
- python new functions and members 
- getCarTyreCompound(carid) 
- Tyre blister and grain are now tied to the "Wear" settings and not "Damage". Wear=0 will turn off graining and blistering simulation 
- Fmod updated to 1.08.12 
- Updated SDK for modders 
- Removed reverb snapshot in the Fmod project 
- General audio engine code cleaning and bug fixing 
- Vastly improved Fmod resource usage 
- Voice stealing is now properly managed by code, so the sound mods will follow the same behaviour of the original sound banks 
- Fixed listener priority for cars in pits. They don't steal the priority anymore 
- Amount of events instances are now properly limited in order to keep proper volume range and overall performace improvement 
- Overall volume balance 
- 7.1 surround should now work as expected (on all platforms) 
- Fixed audio initialization pop when the session starts 
- Stereo imaging now works as expected 
- Fixed ambience sound affected by reverb zones 
- Reworked reverb logic: when triggered onboard, the reverb is given by the exterior engine 
- Reworked distance attenuations for enhanced experience (e.g. engine_int raised to 350 meters) 
- Reworked wind curves: now the wind volume is related to the air pressure (i.e. player car will hear turbulence when in draft and AP value goes below 1.00) 
- Reworked surfaces audio curves 
- Reworked skids logic 
- Fixed skids positional sound 
- New exterior skids sound 
- Set tyre skid entry point to 100 in audio.ini (set what you prefer in the audio options) 
- Reworked code management for traction control and limiter events 
- Tweaked wind and limiter sound emitter position in dashboard camera 
- Audio compressor on engine_ext event now works as expected when many cars are involved 
- Surfaces, crashes and skids are now properly audible in chase and track cameras 
- Opponents volume now honours F1 cameras. For track/free cameras it is set to max (optimum for replays, broadcasting etc.) 
- Fixed load/coast smooth for AIs and multiplayer 
- Fixed transmission smooth and pitch for multiplayer opponents 
- Engine volume setting is now related to the player/focused car 
- When driving, some opponents events are now audible (e.g. skids, surfaces and gear shifts if available) 
- Surfaces events are now properly cached. This fixes stuttering when a surface event is triggered for the first time and should limit "digital clicks" 
- Fixed multiplayer opponent surfaces sound when it leaves instantly (e.g acs proces kill/crash) while driving on sand/kerb/etc... 
- New dirt sound effects 
- New brake squeal for some "old" cars 
- Added audio fade when track camera changes 
- Added [VERSION] section in audio.ini 
- Removed [LATENCY] section in audio.ini (managed by FMod itself now) and from the GUI 
- Slightly modified gear grind sound 
- Fixed wrong listener position for track and car cameras in some situations 
- added DRL on LaFerrari, Mclaren P1, Nissan 370Z Nismo, Nissan GTR and Ford Mustang 
- added templates for Porche Vol. 1 cars 
- fixed excessive brake light brightness on Ford Mustang 
- minor graphics fixes on Triple Pack cars 
- [Modding] added harvest series function in digital_instruments [KERS_RECHARGE_SERIE] 
- [Modding] added 918 Spyder-style full power usage series function in digital_instruments [POWER_918] 
- Added PACKER_RANGE_HF and PACKER_RANGE_HR for heave springs packer settings in setup.ini 
- Packers now use bump stop rates


Para los "fan boy" como yo tambien esta a la venta el seasson pass con el que se tendra acceso a los 3 pack de Porsche, un ahorro de 8 euros con respecto a comprarlos por separado

http://store.steampowered.com/bundle/1712/

Saludos
Imagen
Imagen
Imagen Imagen Imagen

INTEL i7 4790k 4.4 ghz - GIGABYTE G1 SNIPER Z97 - 4x4 GB DDR3-2133 - G-SKILL RIPJAWS X - GIGABYTE GTX 980 ti EXTREME 6GB - W10 PRO x64

INTEL XEON X5670 4.4 ghz - ASUS RAMPAGE EXTREME III - 3x4 GB DDR3-2133 - G-SKILL RIPJAWS X - GIGABYTE GTX 660 OC 2GB - W10 PRO x64

Avatar de Usuario
Viktor
Visitante
Mensajes: 1745
Registrado: 17 Ene 2014, 21:46

Re: [Hilo Oficial] Assetto Corsa

Mensaje por Viktor »

Hoy sale el pack 2 del DLC de los Porsche


Código: Seleccionar todo

1.10
- New Porsche 718 Boxster S Manual gearbox (Porsche Pack #2 DLC)
- New Porsche 718 Boxster S PDK gearbox (Porsche Pack #2 DLC)
- New Porsche Cayman GT4 (street version) (Porsche Pack #2 DLC)
- New Porsche 911 GT3 RS (street 991 version) (Porsche Pack #2 DLC)
- New Porsche 718 Spyder RS60 1960 (Porsche Pack #2 DLC)
- New Porsche 962C Short Tail 1985 (Porsche Pack #2 DLC)
- New Porsche 962C Long Tail 1987 (Porsche Pack #2 DLC)
- New Porsche 911 GT1-98 1998 (Porsche Pack #2 DLC)
- New Porsche 919 Hybrid 2015 (Porsche Pack #2 DLC)
- New Porsche Cayenne Turbo S (free bonus car)
- Improved Porsche 911 Carrera S electronics
- Improved Porsche 918 Spyder electronics
- V10 street tyres for BMW M4 and Corvette C7 Stingray for comparison reasons (v10 still beta)
- V10 street tyres performance improvements
- V10 tyres for McLaren F1 GTR
- V10 tyres for Mercedes C9
- Improved Porsche 917/30 physics with more accurate data from homologation papers.
- Corrected typos on Porsche Cayman GT4 Clubsport rear suspension toe link
- Added vertical wing ("fin") simulation in Porsche 917/30
- VR: now cockpit camera position is always on the driver eye position (this is overridden by the onboard camera settings)
- Fixed WBCAR_TOP_FRONT not being modified by RIM_OFFSET
- Fixed CX_MULT only using the last value in the INI for every compound
- Added BRAKE_DX_MOD parameter to have slip ratio vs FX curve different on the brake side
- Fixed some too low turbo volumes
- Improved FXX K downshift sound
- Added electronics tab in the car setup
- Fixed ERS energy deployment wasn't resetting in Hotlap mode
- Body work has now some flexibility when colliding with ground
- Improved tyre load formula
- Fixed Lock Controls penalty when player is AFK during race start
- Added brake pressure setup options for all cars
- Added vertical wings ("Fins") simulation
- Added Energy deployment limit from a single front MGU
- Added majorly IMO tyres temperature to shared memory
- Fixed Porsche Panamera wrong alignment setup options
- Fixed Lamborghini Miura long pitstop refueling time
- Fixed Lamborghini Countach S1 long pitstop refueling time
- Fixed rear damping ratio in Car Engineer app
- Fixed Autoshifter shifting too early in race start
- python new functions and members
- getTrackLength()
- Fixed Default ABS/TC and current ABS/TC level not being synchronized
- Tyre explosion temperature is now configurable by modders by using the optional section in tyres.ini :
[EXPLOSION]
TEMPERATURE=350
- Gamepad can now use legacy code for vibrations and speed sensitivity by setting USE_LEGACY_CODE=1 in system/cfg/assetto_corsa.ini
- Enabled camera shake and g-force movements for OculusVR
Imagen
Imagen
Imagen Imagen Imagen

INTEL i7 4790k 4.4 ghz - GIGABYTE G1 SNIPER Z97 - 4x4 GB DDR3-2133 - G-SKILL RIPJAWS X - GIGABYTE GTX 980 ti EXTREME 6GB - W10 PRO x64

INTEL XEON X5670 4.4 ghz - ASUS RAMPAGE EXTREME III - 3x4 GB DDR3-2133 - G-SKILL RIPJAWS X - GIGABYTE GTX 660 OC 2GB - W10 PRO x64

Avatar de Usuario
Viktor
Visitante
Mensajes: 1745
Registrado: 17 Ene 2014, 21:46

Re: [Hilo Oficial] Assetto Corsa

Mensaje por Viktor »

Acaba de salir la version 1.12 con bastante contenido gratuito




Changelog v1.12

Código: Seleccionar todo

1.12
- WARNING: this update resets assetto_corsa.ini, we advise to check values for gyro, free camera etc
- New Audi Sport quattro S1 E2 group B rally car
- New Highlands track in four layouts
- Removed on screen Fuel Indicator for cars except the player's one
- Fixed Setup Tab sorting
- Added online Timed Races (with and without additional lap)
- Added online ResultScreen time
- Tweaked all the system apps regarding Timed Races
- Fixed online pit crew locations
- Added pressure meter color on Tire App (based on compound ideal pressure)
- Updated minimum pressures and optimum pressures for various cars
- New v10 tyre wear algorithms more sensitive to load for all cars
- Graining is now reducing when driving in good temperature conditions
- New and updated V10 street, semislick, vintage, and race slicks tyres for all cars. A total of 151 cars updated.
- Updates for cars that already had V10 tyres as well.
- Updated chassis balance and inertias for all 151 available cars.
- Updated engine coast braking for street cars
- Updated antiroll bars for Porsche 911 GT3 Cup car as per suggestion of Porsche that asymmetrical antiroll bar settings are not advised, so now settings are back to 7 in setup screen.
- Updated rear wing aero for Porsche 911 GT3 Cup to allow for lower rear wing at high speed tracks like Monza
- Added rear vertical fin for Lotus 98T
- Updated Brake temp for
Shelby Cobra
Lamborghini Miura
Alfa Romeo GTA
Abarth 595
Ford Escort RS
Ford GT40
Lotus 25
Lotus 49
Maserati 250F 6C and 12C
Lotus 72D
Ferrari 312T
Ferrari F40
- Fixed penalty detection
- Online cut reporting (Throttle Cut disabling)
- Added acServerManager 1.12.0
- Added timed race management
- Added result screen management
- Track with 2 pits are allowed
- Added option for online cut reporting (with Throttle Cut disabling)
- Pitstop: Suspension repair will automatically fix body too
- Added Tyre compound on race_out.json and server result
- Fixed Gt3 AI crashing at Nordschleife
- Added DigitalLed Tyre lock/slip script
- implemented in the latest Porsche racing cars, GT3 Cup, GT3 R and 919 Hybrid 2016
- Added Decimals to DigitalItem Fuel script
- Added local velocity to Shared Memory
- FF_SKIP_STEPS now defaults to 0. Wheels with problematic FF can have it set back to 1 if necessary
- Added new
[FF_SKIP_STEPS]
VALUE=0
optional parameter in controls.ini
- Added Fanatec leds support (system/cfg/fanatec.ini)
- Added Pitstop to Qualify session
- Tweaked confusing "Drive through penalty" message
- Fixed Pitstop times for Porsche race cars
- Tweaked M4 Akrapovic engine volume
- Fixed Porsche 911 GT3 RS coast volume
Unas imagenes mias probandolo!! Muy muy divertido!

Imagen

Imagen
Imagen
Imagen
Imagen Imagen Imagen

INTEL i7 4790k 4.4 ghz - GIGABYTE G1 SNIPER Z97 - 4x4 GB DDR3-2133 - G-SKILL RIPJAWS X - GIGABYTE GTX 980 ti EXTREME 6GB - W10 PRO x64

INTEL XEON X5670 4.4 ghz - ASUS RAMPAGE EXTREME III - 3x4 GB DDR3-2133 - G-SKILL RIPJAWS X - GIGABYTE GTX 660 OC 2GB - W10 PRO x64

Avatar de Usuario
Viktor
Visitante
Mensajes: 1745
Registrado: 17 Ene 2014, 21:46

Re: [Hilo Oficial] Assetto Corsa

Mensaje por Viktor »

changelog 1.13

Código: Seleccionar todo

- New Porsche 911 RSR 2017 for Porsche Pack 3
- New Mazda MX-5 Miata NA
- New Mazda 787B: mod skins made for the original 787B mod will need to be updated using the new template

- Added OpenVR/Vive support (beta)
- Fixed Mazda MX-5 ND setup ride height false indication
- Fixed Alfa Romeo Giulietta QV gearbox damage
- Adjusted Lotus 72D and Ferrari 312T tyre compound wear and heat ranges
- Fixed Flag rendering for VR
- Fixed colour balance for emissive items (lights+digital) when Post Processing is turned off
- Added downshift protection alert (can be disabled through the launcher options)
- All GT2/GTE cars default to Medium tyres now (also for AI)
- Fixed broken rendering when OCULUS mode is selected but no Oculus is actually connected
- Added Pitstop arrows to DirectInput Dpad: bind to the wheel dPad: can be overidden by controls.ini [ADVANCED]DPAD_INDEX_OVERRIDE=0
- Added Pitstop quickmenu + Setup pitstop strategy: this can be custumized and disabled by system/cfg/pitstop.ini [SETTINGS]USE_MOUSE_PITSTOP=0
- Updated Fanatec library to support new wheel bases.
- Fixed possible CPU warning when player gets retired.
- Multiplayer features:
- Added reversed grid races: the race session will be restarted in reversed grid order based on the standings of the previous race. Players disqualified in the first race will start from the back of the grid in the second race, regardless of their position being within the reversed grid range.
- Added locked entry list in pickup mode: same as in booking mode, only players already included in the entry list can join the server (password not needed).
- Added car Steam ID sharing in entry list: each car in the entry list can feature multiple GUIDs. Players can share that car (one at once). The name inserted in the entry list is used as driver name.
- Fixed server result log not displaying invalid laps.
- Fixed end-of-race session status for lapped players in lap races.
- Added Mandatory Pit: a pit window can be added to the race session. As a design choice, players need to stop at their pit box within the pit window to have a valid pit stop. Players with pit boxes further down the pitlane need to take this into account before deciding on their strategy. Players may make additional pit stops before and after the pit window, but only making a mandatory stop in the indicated pit window will validate their race. Server admins must decide on a pit window that allows all players, regardless of their pit box position, to comfortably make a pit stop under normal racing conditions.
- Updated Shared Memory
Imagen
Imagen
Imagen Imagen Imagen

INTEL i7 4790k 4.4 ghz - GIGABYTE G1 SNIPER Z97 - 4x4 GB DDR3-2133 - G-SKILL RIPJAWS X - GIGABYTE GTX 980 ti EXTREME 6GB - W10 PRO x64

INTEL XEON X5670 4.4 ghz - ASUS RAMPAGE EXTREME III - 3x4 GB DDR3-2133 - G-SKILL RIPJAWS X - GIGABYTE GTX 660 OC 2GB - W10 PRO x64

Avatar de Usuario
<A2>Kikao
Visitante
Mensajes: 1297
Registrado: 09 Sep 2011, 12:13

Re: [Hilo Oficial] Assetto Corsa

Mensaje por <A2>Kikao »

Menos mal que sacan ya el Miatilla, llevaba muchísimo tiempo desaparecido.
AMD Ryzen 3700X | MSI X470 Gaming Pro Carbon | Gigabyte RTX 2080 Super | Corsair Dominator Platinum DDR4 3200 64Gb | NZXT Kraken X62 | Corsair RM850i Gold | Samsung SSD 970 EVO Plus | Corsair Force LE Series 480Gb | Corsair Carbide 400c | Corsair ML140

Avatar de Usuario
Viktor
Visitante
Mensajes: 1745
Registrado: 17 Ene 2014, 21:46

Re: [Hilo Oficial] Assetto Corsa

Mensaje por Viktor »

Oferta en steam! 60% de descuento en cualquier DLC! corred insensatos!
Imagen
Imagen
Imagen Imagen Imagen

INTEL i7 4790k 4.4 ghz - GIGABYTE G1 SNIPER Z97 - 4x4 GB DDR3-2133 - G-SKILL RIPJAWS X - GIGABYTE GTX 980 ti EXTREME 6GB - W10 PRO x64

INTEL XEON X5670 4.4 ghz - ASUS RAMPAGE EXTREME III - 3x4 GB DDR3-2133 - G-SKILL RIPJAWS X - GIGABYTE GTX 660 OC 2GB - W10 PRO x64

Avatar de Usuario
<A2>GuS
Soldado A2
Soldado A2
Mensajes: 1872
Registrado: 26 Abr 2013, 21:18

Re: [Hilo Oficial] Assetto Corsa

Mensaje por <A2>GuS »

<A2>Viktor escribió:Oferta en steam! 60% de descuento en cualquier DLC! corred insensatos!
Pillado :OK:
Imagen
Imagen Imagen

Responder