ADDED IN 0.4.3.1
Added warning lights to Su-25 & calibrated some more indicators
Added engine startup delay to AFRF jets
New AK Animations deployed, Model.cfgs of respective weapons retimed
Added Klen-PS targeting system to Su-25 (vehLockTargets (default R) - activate laser, vehLockTurretView (default ctrl+t) - lock target)
IMPROVED IN 0.4.3.1
^ Some more tweaks to Su-25 interior
^ Changed Kh-25/29 missile trail effect
^ Klen-PS can be now turned off by pressing R second time, cooldown time is dependent on usage time (<15s - 15s of cooldown, <30s = 30s cooldown, >30 & <60 = 60s of cooldown)
^ Added new mixed AT loadout preset for Su-25
^ Tweaked Su-25 hitpoints
^ Another tweak to engine startup script to improve it's behaviour in MP
^ Tweaked MCLOS function
^ Tweaked explosionShielding of PFM-1 mine
^ Increased PTM-1 mine hit value
^ Added PTM-1 & PFM-1 to mine module
^ Adjusted 9K32 and 9K38 damage values and parameters
^ Rotated incorrectly oriented submunitions
^ Re-added old AK mag change sound that was synced with RHS_GestureReloadAK2
^ Tweaked BMP-2 tracks rvmat
^ Added short description to ammo types
^ Tweaks to russian SACLOS missiles
^ Small tweak to su25 interior texture
^ Reduced Lipa/Vitebsk mag count due to MP compatibility
FIXED IN 0.4.3.1
@ Some Kh-25 variants could not be fired (magazines weren't defined as compatible with their intended launcher weapon)
@ Fixed wrong magazine in ammo crate
@ Fixed PKM tracer count
@ Fixed missing missile error while using Su-25 (AT) variant
@ Fixe 2S3 Nuke explosion time
@ Mi-24 Changed Yaw SAS.
@ Mi-24 Changed max tail rotor stress.
@ Mi-8 changed Yaw SAS.
@ Fixed model.cfg errors with pedals
@ Fixed YakB submunition exploding when close to the helicopter
@ Removed some of custom panels from Mi-24, Mi-28 & Ka-52 gunners
@ Fixed UAZ, Ural & Tochka defines
@ Fixed access to Tu-95 control panel
@ Tochka-U wheels script errors and steering anims
@ Removed gunner seat from ejection seats
@ Removed (again) pylons from Mi-24VT
@ Fixed ZSU-23-4 component placement and various other model fixes
@ Fixed Mi-24P GSh cannon memory points
@ Mi-24 corrected force exertion point Z axis.
@ Mi-24 added some yaw stability into the yaw controller channel.
@ Mi-24 Reverted tail rotor Dynamic Pressure Ratio modifier to default.
@ Fixed .rpt errors about missing clear_empty.paa texture
@ Some of the russian missiles were missing missileKeepLockedCone parameter reducing their off bore capabilities
@ Mi-8 atrq pedal anims were inverted
@ Fixed Kh-29L wrong guidance
@ Fixed AK-74 (GP25) aiming memory points
@ Fixed missing Lipa on Mi-24
@ Fixed sound config had incorrect inheritance overriding Kh-29 missile launcher parameters
ADDED IN 0.4.3.1
Extra selection for flag patch and name tape customisation on ACU
Added engine startup delay to A10A
UH-60M Added Pitch Bias Actuator
IMPROVED IN 0.4.3.1
^ FMTV fording depth
^ Another tweak to engine startup script to improve it's behaviour in MP
^ Improved auto-trimmer functionality for UH-60M AFM
^ Increased M19 mine hit value
^ US Army RG-33 groups now use the 66 models instead of the old outdated (and hidden) 44
^ Tweaked M430 & M433 damage values
^ Extended AGM-114 locking ranges to some degree. Following indications by gatordev that 4km is below average laser Hellfire performance
^ Extended AH-64D radar coverage in line with the changes to its main armament
^ Removed ace_overpressure entries
^ Tweaked Stinger ammo params
^ Tweaked Mk211 particle effects
^ UH-60M improved SAS
^ M242 lock disabled
FIXED IN 0.4.3.1
@ Corrected UH1 HUD position & tweaked FFAR ammo params
@ Fixed IOTV lod issue
@ Improved Chinook rotor sound
@ FMTV exhaust pfx location
@ A10A RWR should no longer detect IR missiles
@ UH-60M Slightly tweaked SAS and collective ranges
@ Changed UH-60M collective and cyclic ranges
@ Changed UH-60M ATRQ ranges
@ Fixed AH1Z/AH64 gunner sensors
@ "lever ramp" misspelling
@ Reduced some the M1 HEAT rounds max lead
@ Fixed F-22 texture selection
@ Caiman transport capacity was wrong on a couple of variants
@ Fixed Stinger inventory restrictions
@ Fixed BMG tracers
@ Fixed wrong texture name for MRZRs in distant LODs
@ ESSS/EWS UH-60s missing from cfgPatches
@ Fixed some MAAWS ammo values
ADDED IN 0.4.3.1
Added engine startup delay to L159 & L39
Camouflaged ALICE packs
IMPROVED IN 0.4.3.1
^ Adjusted shadow LOD on ALICE webbing mag pouch
^ Darkened ALICE webbing pouches - more similar to ALICE pack
^ Zasatava animation/gestures conformed to updated AK Reload sequences
^ Cleaned up ALICE pack named properties, selections and UV sets
^ Capitalised displayname (ALICE is an acronym)
^ Reanimated Mosin rechamber character sequences
^ Standing Mosin reload character sequence reanimated, model.cfg retimed accordingly.
^ Corrected M21 reload gesture on par with SAF
^ Applied new (old) AK mag change sound to Zastava rifles that use RHS_GestureReloadAK2
^ Weight of TT-33 and its magazines
^ Removed BIS ejection system userAction and EventHandlers
FIXED IN 0.4.3.1
@ M70 rifle grenade sight missing muzzle
@ Fixed PointerSlot on Sa61 (now it should not inherit from SMG)
@ TT-33 was missing from virtualAmmoBox.sqf
@ Shadow on Vz58V, was inverted
@ Attempt to fix normals on all Vz58 models
@ L-39 and L-159 missing eject action.
ADDED IN 0.4.3.1
ALICE packs in two camo variants
Added desert texture for M12 vest
Zrak RD-7J binoculars
Bandanas
IMPROVED IN 0.4.3.1
^ Tweaks to MD12 vest texture colors to make it more in tone with the uniform
^ Conformed respective SAF weapons to new AK reload sequences/timing
^ Added new gear to virtualAmmoBox
^ Added some missing strings for gear
FIXED IN 0.4.3.1
@ M84A Scorpion PointerSlot
FIXED:
* Fixed missing footstep sounds on Chernarus
* Fixed missing footstep sounds on Takistan gravel roads
IMPROVED:
* Edited Takistani mountains rvmats to better fit the new lighting.
* Edited Bystrica rvmats to better fit the new lighting.
* Edited Bukovina rvmats to better fit the new lighting.
* Edited Chernarus rvmats to better fit the new lighting.
* Edited Desert rvmats to better fit the new lighting.
* Edited Proving Grounds rvmats to better fit the new lighting.
* Edited Utes rvmats to better fit the new lighting.
* Halved the diffuse setting for all of the Utes map layers for more natural look.
ADDED:
* Hanged man and mass grave items are now available in 3DEN and Zeus ( T2153 )
* Added closed variants of some buildings ( T1939 )
* Macro for doors in config.cpp animationSources entry - statement
FIXED:
* Fixed geometric occluders on HouseBlock, HouseV_2L, Terrace_K_1_EP1, and House_L_1_EP1
* Fixed RVMATs with syntax errors
* Fixed animation and RPT error on Vez_ropa - Fixes T1318
* Fixed RPT errors and path issues in a few of the structures_e/HouseC damaged models
* Fixed view geometry missing on a bunch of HouseBlock ruin models
* Fixed white pixels on furthest distance LOD of t_picea3f
* Removed a loose piece of view geometry from A_BuildingWIP.p3d
* Fixed geometric occluders on some sheds
* Fixed view/fire geometry on part of the A_BuildingWIP_ruins.p3d
* Fixed a benign HouseBase RPT error
* Fixed a few objects trying to use RVMATs with two UVSets while one of their LODs only had one UVSet
* Fixed a few rocks missing roadway texture
* Fixed bone errors from GateSkeleton, and runway lights when using Arma 3 Diag
* Fixed geometric occluders on A_Mosque_big_wall_corner_EP1.p3d and House_C_11_EP1.p3d
* Fixed House_C_11_EP1.p3d using wrong UVSet for second LOD
* Fixed several dozen objects with slightly misconfigured geometry LODs, most notably view geometry of some trees
* Fixed missing component on a couple of Misc_WoodPile.p3d's geometries
* Fixed second UVSet error on SS_hangar.p3d, and Misc_WoodPile.p3d
* IBR Objects received an _IBR Tag at the end - Classname duplication
IMPROVED:
* buildings2 addon completely updated to new animationNames for Doors - adjusted animations, that animateSource 1 is opening and animateSource 0 is closing of doors.
* buildings2 - several buildings updated from dvereN to Door_N and new animateSource command
* Added geometric occluder to Wall_IndCnc2_3
* Added breakable glass to WarfareBAirport
* Added material to fire geometry of several buildings2/Ind_CementWorks/Ind_SiloVelke models
* improved rvmats and textures for Arma 2 trees and bushes
* improved rvmats for pretty much all of the buildings roads and stuff
* all buildings (should) be updated to new animationSource Namings - Some new door animations added
* updated ca_buildings - All Animated Models updated to new StandardNaming of Doors and Glass. - Multiple closed Buildings exchanged with open Versions. Multiple Non-Animated Models received a animated Doors and some also Glass. I hate Commit Messages.
* Arma 2 ground clutter now uses Arma 3 RVMAT settings.
* Better RVMATs for Arma 2 autumn trees.
* Most of the trees have been edited so distand lods fit the near view better.
* updated HouseV2_XX for further inspection (Occluder problems)
REMOVED:
* cup_terrains_ca_misc3_c - Removed classes which were overwritting vanilla classes, causing proxy flags to not work on vehicles/characters on CUP Terrains
OTHER:
* "buildings2HouseBlocks" - Several Models - Roadway-LOD reworked / path's added
* Last files in buildings2 updated to new Door_N and Glass_N Names
* structures_pmc - upgrade of existing Doors/Glass to new AnimSource names
* missing animationSources added - Ignore Land_Tovarna2 -.- i hate that one. Will be the last.
* modifed - buildings2_c Configs updated to new macro
* HouseBlock_B1_ruins.p3d - Roadway updated (1st Push, lets see what i broke)
* missing entrys in model.cfg - sections added
* buildings(_c), buildings2(_c) and structures(_c) - (hopefully) last changes to the DoorAnims made. - Several Door Animations added to existing Gates
* buildings(2) - several adjustments (Glass Anims/Memory/Geometry)
* buildings(_c) - door_N_button -> door_N_trigger... + minor fixes (Tovarna2 fixed (*hate*))
* buildings (_c) rechecked. ToDo Tovarna2 and new Animation for Hangar Gates (follows later)
* Missing land_statek_brana_open added to config. inheriting from land_statek_brana
* misc_e(_c) - DVEEEERRREEEEEEEEEE (updated all doors+Anims)
* Structures(_c) +_pmc(_c) - door_N_button -> door_N_trigger ... minor fixes in Axis
* ca_structures - upgrade of existing Doors/Glass to new AnimSource names. -Several Buildings received additional Glass and/or Door Animations +bugfixes
* structures_e(_c) - Doors (and several glass) Animations added/updated (dvere->door_N) to new AnimationSource naming. Some Door Handle animations added.
* Macro updated with Shutter, Macro for Glass AnimationSource
* modified Door Macro - Statement added - 0 closed - 1 opened -- Examples added
* Shutter AnimationName in condition updated (shutter_N_source -> shutter_N_sound_source)
* ca_water2_dummy - Updated Door Animations
FIXED:
* cwa_Phone are now removed from VA ( T2018 )
Re: Actualización de Addon´s 23 Oct 2017
Publicado: 26 Oct 2017, 01:56
por Fustero
ATENCIÓN
Hemos actualizado 2 Hotfix que han salido en la última semana. Siento que os pille de sorpresa a mitad de semana, pero son actualizaciones que mejoran el bajo rendimiento según sus desarrolladores.